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- using System.Collections;
- using TMPro;
- using Unity.PlasticSCM.Editor.WebApi;
- using UnityEditor.UI;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- public class GameManager : MonoBehaviour
- {
- public enum GameState
- {
- InMainMenu,
- Paused,
- Playing,
- GameOver,
- Won
- }
- //private PlayerData playerData;
- //private SaveManager saveManager;
- public static GameManager gameManagerInstance { get; private set; }
- [SerializeField] AudioSource audioSource;
- [SerializeField] int currentOrbCounter;
- [SerializeField] int maximumOrbs;
- public GenerateOrbs generator;
- public TMP_InputField userSeed;
- public int seed;
- [SerializeField] TextMeshProUGUI orbCounterText;
- private float initialTime;
- [SerializeField] float timeUntilNightfall;
- [SerializeField] TextMeshProUGUI timerText;
- public bool bHasTimerStarted;
- [SerializeField] GameObject player;
- [SerializeField] Transform playerTransform;
- public bool bHasPlayerLanded;
- public bool bIsGameStarted = false;
- public GameState gameState = GameState.InMainMenu;
- private void Awake()
- {
- if(gameManagerInstance == null)
- {
- gameManagerInstance = this;
- initialTime = timeUntilNightfall;
- SceneManager.sceneLoaded += OnSceneLoaded;
- //saveManager = GetComponent<SaveManager>();
- //playerData = saveManager.LoadGame();
- /*if (playerData != null)
- {
- SetPlayerData();
- }
- else
- {
- playerData = new PlayerData();
- }*/
- DontDestroyOnLoad(gameObject);
- }
- else
- {
- Destroy(gameObject);
- }
- }
- private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- if(scene.name == "MainMap")
- {
- bIsGameStarted = false;
- audioSource.mute = false;
- currentOrbCounter = 0;
- timeUntilNightfall = initialTime;
- playerTransform = GameObject.Find("Player").transform;
- player = GameObject.Find("Player");
- GameObject orbObject = GameObject.Find("Orb_Text");
- if (orbObject)
- {
- orbCounterText = orbObject.GetComponent<TextMeshProUGUI>();
- }
- GameObject timerObject = GameObject.Find("Timer");
- if (timerObject)
- {
- timerText = timerObject.GetComponent<TextMeshProUGUI>();
- }
- StartCoroutine(WaitAndSpawnOrbs());
- UpdateOrbUI();
- UpdateTimerUI();
- }
- else if(scene.name == "MainMenu")
- {
- if (audioSource.mute)
- {
- audioSource.mute = false;
- }
- currentOrbCounter = 0;
- timeUntilNightfall = initialTime;
- userSeed = GameObject.Find("SeedField").GetComponent<TMP_InputField>();
- }
- else if(scene.name == "VictoryScene")
- {
- audioSource.mute = true;
- currentOrbCounter = 0;
- timeUntilNightfall = initialTime;
- }
- else if(scene.name == "GameOverScene")
- {
- audioSource.mute = true;
- currentOrbCounter = 0;
- timeUntilNightfall = initialTime;
- }
- }
- IEnumerator WaitAndSpawnOrbs()
- {
- yield return null;
- yield return new WaitForFixedUpdate();
- generator = GetComponent<GenerateOrbs>();
- if (generator) generator.StartGenerating(playerTransform);
- }
- private void Update()
- {
- if (gameState == GameState.Playing && !bHasPlayerLanded)
- {
- if (playerTransform != null)
- {
- if (Physics.Raycast(playerTransform.position, Vector3.down, out RaycastHit hit, 2f))
- {
- if (hit.collider.CompareTag("Floor"))
- {
- bHasPlayerLanded = true;
- }
- }
- }
- }
- if (gameState == GameState.Playing && bIsGameStarted)
- {
- HandleTimer();
- }
- }
- private void HandleTimer()
- {
- if(timeUntilNightfall > 0)
- {
- timeUntilNightfall -= Time.deltaTime;
- UpdateTimerUI();
- }
- else
- {
- timeUntilNightfall = 0;
- GameOver();
- }
- }
- private void UpdateTimerUI()
- {
- if (timerText)
- {
- int minutes = Mathf.FloorToInt(timeUntilNightfall / 60);
- int seconds = Mathf.FloorToInt(timeUntilNightfall % 60);
- timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
- }
- }
- public void IncreaseOrbCounter()
- {
- currentOrbCounter++;
- UpdateOrbUI();
- CheckAllOrbsCollected();
- }
- private void UpdateOrbUI()
- {
- if(orbCounterText != null)
- {
- orbCounterText.text = currentOrbCounter + "/" + maximumOrbs;
- }
- }
- private void CheckAllOrbsCollected()
- {
- if(currentOrbCounter >= maximumOrbs)
- {
- gameState = GameState.Won;
- SceneManager.LoadScene("VictoryScene");
- }
- }
- private void GameOver()
- {
- gameState = GameState.GameOver;
- SceneManager.LoadScene("GameOverScene");
- }
- public void StartGame()
- {
- gameState = GameState.Playing;
- bHasPlayerLanded = false;
- if (userSeed != null)
- {
- //PlayerData playerData = new PlayerData();
- if (!int.TryParse(userSeed.text, out int number))
- {
- System.Random randomSeed = new System.Random();
- seed = randomSeed.Next();
- }
- else
- {
- seed = number;
- }
- }
- else
- {
- System.Random randomSeed = new System.Random();
- seed = randomSeed.Next();
- }
- //saveManager.SaveGame(playerData);
- SceneManager.LoadScene("MainMap");
- }
- /* public void LoadGame()
- {
- PlayerData playerData = saveManager.LoadGame();
- if(playerData != null)
- {
- SceneManager.LoadScene("MainMap");
- }
- else
- {
- Debug.LogError("No save found");
- }
- }*/
- public void GoBackToMainMenu()
- {
- gameState = GameState.InMainMenu;
- SceneManager.LoadScene("MainMenu");
- }
- public int GetMaximumOrbs()
- {
- return maximumOrbs;
- }
- /* void GetPlayerData()
- {
- if(player != null)
- {
- playerData.playerPosition = player.transform.position;
- }
- playerData.numberOfOrbsCollected = currentOrbCounter;
- //playerData.orbs = generator.orbs;
- }*/
- /* void SetPlayerData()
- {
- if(playerData.playerPosition != Vector3.zero && player != null)
- {
- player.transform.position = playerData.playerPosition;
- }
- currentOrbCounter = playerData.numberOfOrbsCollected;
- UpdateOrbUI();
- }*/
- /* public void SaveData()
- {
- GetPlayerData();
- saveManager.SaveGame(playerData);
- }*/
- }
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