TerrainData.cs 265 B

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  1. using UnityEngine;
  2. [CreateAssetMenu]
  3. public class TerrainData : UpdatableData
  4. {
  5. public float uniformScale = 2.5f;
  6. public bool useFlatShading;
  7. public bool useFalloff;
  8. public float meshHeightMultiplier;
  9. public AnimationCurve meshHeightCurve;
  10. }