using UnityEditor; using UnityEditor.UI; using UnityEngine; public class MainMenu : MonoBehaviour { GameObject settingsMenu; GameObject mainMenu; private void Start() { settingsMenu = GameObject.Find("SettingsCanvas"); mainMenu = GameObject.Find("MainMenuCanvas"); mainMenu.SetActive(true); settingsMenu.SetActive(false); } public void QuitGame() { Application.Quit(); } public void GoToSettingsMenu() { mainMenu.SetActive(false); settingsMenu.SetActive(true); } public void GetBackToMainMenu() { settingsMenu.SetActive(false); mainMenu.SetActive(true); } }