using TMPro; using UnityEngine; public class Timer : MonoBehaviour { [SerializeField] float timerTime = 60.00f; [SerializeField] TextMeshProUGUI timerText; private void Update() { if(GameManager.gameManagerInstance.gameState == GameManager.GameState.Playing) { timerTime -= Time.deltaTime; timerText.text = timerTime.ToString(); if(timerTime < 0) { GameManager.gameManagerInstance.gameState = GameManager.GameState.GameOver; } } } }