using UnityEditor; using UnityEditor.UI; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { GameObject settingsMenu; GameObject mainMenu; private void Start() { settingsMenu = GameObject.Find("SettingsCanvas"); mainMenu = GameObject.Find("MainMenuCanvas"); if(settingsMenu && mainMenu) { mainMenu.SetActive(true); settingsMenu.SetActive(false); } } public void QuitGame() { Application.Quit(); } public void GoToSettingsMenu() { mainMenu.SetActive(false); settingsMenu.SetActive(true); } public void GetBackToMainMenuFromSettingsMenu() { settingsMenu.SetActive(false); mainMenu.SetActive(true); } public void NewGame() { GameManager.gameManagerInstance.StartGame(); } public void GoToMainMenuFromInGameScreen() { GameManager.gameManagerInstance.GoBackToMainMenu(); } }