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Sound effects + Loading Screen (and other changes)

Myval5773 4 days ago
parent
commit
890a1475f5
100 changed files with 9986 additions and 31 deletions
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GAMEN3_FinalProject/Assets/Scenes/GameOverScene.unity

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GAMEN3_FinalProject/Assets/Scenes/MainMap.unity


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+      propertyPath: m_Name
+      value: HealthBar
+      objectReference: {fileID: 0}
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+      propertyPath: m_AnchorMax.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4650379514591800557, guid: 48373ad2cde4aad48aea7db8a5c56388, type: 3}
+      propertyPath: m_AnchorMax.y
+      value: 0
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+    m_AddedGameObjects: []
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 --- !u!1001 &9165549828399326308
 PrefabInstance:
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@@ -1624,3 +1798,4 @@ SceneRoots:
   - {fileID: 9165549828399326308}
   - {fileID: 386802618}
   - {fileID: 607718312}
+  - {fileID: 1328417457}

+ 284 - 0
GAMEN3_FinalProject/Assets/Scenes/VictoryScene.unity

@@ -907,6 +907,135 @@ RectTransform:
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 0}
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
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+  - component: {fileID: 1333252997}
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+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!82 &1333252997
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1333252996}
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+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 0}
+  m_Resource: {fileID: 0}
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+  m_Volume: 1
+  m_Pitch: 1
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+  Mute: 0
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+  MinDistance: 1
+  MaxDistance: 500
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+    m_Curve:
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+    m_Curve:
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+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+--- !u!4 &1333252998
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1333252996}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -261.30048, y: -48.596436, z: -24.819778}
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+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1471781882
 GameObject:
   m_ObjectHideFlags: 0
@@ -1002,6 +1131,18 @@ MonoBehaviour:
           m_StringArgument: 
           m_BoolArgument: 0
         m_CallState: 1
+      - m_Target: {fileID: 1333252997}
+        m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
+        m_MethodName: PlayOneShot
+        m_Mode: 2
+        m_Arguments:
+          m_ObjectArgument: {fileID: 8300000, guid: fad70a11d68d8ee4ba18e35db02853a6, type: 3}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 1
 --- !u!114 &1471781885
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1135,6 +1276,18 @@ MonoBehaviour:
           m_StringArgument: 
           m_BoolArgument: 0
         m_CallState: 1
+      - m_Target: {fileID: 1333252997}
+        m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
+        m_MethodName: PlayOneShot
+        m_Mode: 2
+        m_Arguments:
+          m_ObjectArgument: {fileID: 8300000, guid: fad70a11d68d8ee4ba18e35db02853a6, type: 3}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 1
 --- !u!114 &1631465774
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1173,6 +1326,135 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1631465771}
   m_CullTransparentMesh: 1
+--- !u!1 &1677835962
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1677835964}
+  - component: {fileID: 1677835963}
+  m_Layer: 0
+  m_Name: MusicPlayer
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!82 &1677835963
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1677835962}
+  m_Enabled: 1
+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 0}
+  m_Resource: {fileID: 8300000, guid: 3b5b9aa3bdacd1a41b6576586e5fe5a9, type: 3}
+  m_PlayOnAwake: 1
+  m_Volume: 1
+  m_Pitch: 1
+  Loop: 1
+  Mute: 0
+  Spatialize: 0
+  SpatializePostEffects: 0
+  Priority: 128
+  DopplerLevel: 1
+  MinDistance: 1
+  MaxDistance: 500
+  Pan2D: 0
+  rolloffMode: 0
+  BypassEffects: 0
+  BypassListenerEffects: 0
+  BypassReverbZones: 0
+  rolloffCustomCurve:
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+    m_Curve:
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+      outWeight: 0.33333334
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+      inWeight: 0.33333334
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+  panLevelCustomCurve:
+    serializedVersion: 2
+    m_Curve:
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+      inSlope: 0
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+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  spreadCustomCurve:
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+    m_Curve:
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+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  reverbZoneMixCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+--- !u!4 &1677835964
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1677835962}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -261.30048, y: -48.596436, z: -24.819778}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
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+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &2028635766
 GameObject:
   m_ObjectHideFlags: 0
@@ -1318,3 +1600,5 @@ SceneRoots:
   - {fileID: 1251620068}
   - {fileID: 642495213}
   - {fileID: 345433908}
+  - {fileID: 1677835964}
+  - {fileID: 1333252998}

+ 8 - 0
GAMEN3_FinalProject/Assets/Scripts/Enemy.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e2ca792ba29efa44f9b31479c6f3f910
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 0
GAMEN3_FinalProject/Assets/EnemyAI.cs → GAMEN3_FinalProject/Assets/Scripts/Enemy/EnemyAI.cs


+ 0 - 0
GAMEN3_FinalProject/Assets/EnemyAI.cs.meta → GAMEN3_FinalProject/Assets/Scripts/Enemy/EnemyAI.cs.meta


+ 115 - 3
GAMEN3_FinalProject/Assets/Scripts/GameManager/GameManager.cs

@@ -1,7 +1,11 @@
 using System.Collections;
 using TMPro;
+using Unity.PlasticSCM.Editor.WebApi;
+using UnityEditor.UI;
 using UnityEngine;
+using UnityEngine.Rendering;
 using UnityEngine.SceneManagement;
+using UnityEngine.UI;
 
 public class GameManager : MonoBehaviour
 {
@@ -14,18 +18,32 @@ public class GameManager : MonoBehaviour
         Won
     }
 
+    //private PlayerData playerData;
+    //private SaveManager saveManager;
+
     public static GameManager gameManagerInstance { get; private set; }
 
+    [SerializeField] AudioSource audioSource;
+
     [SerializeField] int currentOrbCounter;
     [SerializeField] int maximumOrbs;
+    public GenerateOrbs generator;
+
+    public TMP_InputField userSeed;
+    public int seed;
 
     [SerializeField] TextMeshProUGUI orbCounterText;
 
     private float initialTime;
     [SerializeField] float timeUntilNightfall;
     [SerializeField] TextMeshProUGUI timerText;
+    public bool bHasTimerStarted;
 
+    [SerializeField] GameObject player;
     [SerializeField] Transform playerTransform;
+    public bool bHasPlayerLanded;
+
+    public bool bIsGameStarted = false;
 
     public GameState gameState = GameState.InMainMenu;
 
@@ -34,10 +52,20 @@ public class GameManager : MonoBehaviour
         if(gameManagerInstance == null)
         {
             gameManagerInstance = this;
-            
+
             initialTime = timeUntilNightfall;
 
             SceneManager.sceneLoaded += OnSceneLoaded;
+            //saveManager = GetComponent<SaveManager>();
+            //playerData = saveManager.LoadGame();
+            /*if (playerData != null)
+            {
+                SetPlayerData();
+            }
+            else
+            {
+                playerData = new PlayerData();
+            }*/
 
             DontDestroyOnLoad(gameObject);
 
@@ -52,10 +80,13 @@ public class GameManager : MonoBehaviour
     {
         if(scene.name == "MainMap")
         {
+            bIsGameStarted = false;
+            audioSource.mute = false;
             currentOrbCounter = 0;
             timeUntilNightfall = initialTime;
 
             playerTransform = GameObject.Find("Player").transform;
+            player = GameObject.Find("Player");
             GameObject orbObject = GameObject.Find("Orb_Text");
             if (orbObject)
             {
@@ -75,16 +106,23 @@ public class GameManager : MonoBehaviour
         }
         else if(scene.name == "MainMenu")
         {
+            if (audioSource.mute) 
+            {
+                audioSource.mute = false;
+            }
             currentOrbCounter = 0;
             timeUntilNightfall = initialTime;
+            userSeed = GameObject.Find("SeedField").GetComponent<TMP_InputField>();
         }
         else if(scene.name == "VictoryScene")
         {
+            audioSource.mute = true;
             currentOrbCounter = 0;
             timeUntilNightfall = initialTime;
         }
         else if(scene.name == "GameOverScene")
         {
+            audioSource.mute = true;
             currentOrbCounter = 0;
             timeUntilNightfall = initialTime;
         }
@@ -96,13 +134,27 @@ public class GameManager : MonoBehaviour
 
         yield return new WaitForFixedUpdate();
 
-        GenerateOrbs generator = GetComponent<GenerateOrbs>();
+        generator = GetComponent<GenerateOrbs>();
         if (generator) generator.StartGenerating(playerTransform);
     }
 
     private void Update()
     {
-        if (gameState == GameState.Playing)
+        if (gameState == GameState.Playing && !bHasPlayerLanded)
+        {
+            if (playerTransform != null)
+            {
+                if (Physics.Raycast(playerTransform.position, Vector3.down, out RaycastHit hit, 2f))
+                {
+                    if (hit.collider.CompareTag("Floor"))
+                    {
+                        bHasPlayerLanded = true;
+                    }
+                }
+            }
+        }
+
+        if (gameState == GameState.Playing && bIsGameStarted)
         {
             HandleTimer();
         }
@@ -165,9 +217,43 @@ public class GameManager : MonoBehaviour
     public void StartGame()
     {
         gameState = GameState.Playing;
+        bHasPlayerLanded = false;
+        if (userSeed != null)
+        {
+            //PlayerData playerData = new PlayerData();
+            if (!int.TryParse(userSeed.text, out int number))
+            {
+                System.Random randomSeed = new System.Random();
+                seed = randomSeed.Next();
+            }
+            else
+            {
+                seed = number;
+            }
+        }
+        else
+        {
+            System.Random randomSeed = new System.Random();
+            seed = randomSeed.Next();
+        }
+        //saveManager.SaveGame(playerData);
+
         SceneManager.LoadScene("MainMap");
     }
 
+/*    public void LoadGame()
+    {
+        PlayerData playerData = saveManager.LoadGame();
+        if(playerData != null)
+        {
+            SceneManager.LoadScene("MainMap");
+        }
+        else
+        {
+            Debug.LogError("No save found");
+        }
+    }*/
+
     public void GoBackToMainMenu()
     {
         gameState = GameState.InMainMenu;
@@ -178,4 +264,30 @@ public class GameManager : MonoBehaviour
     {
         return maximumOrbs;
     }
+
+/*    void GetPlayerData()
+    {
+        if(player != null)
+        {
+            playerData.playerPosition = player.transform.position;
+        }
+        playerData.numberOfOrbsCollected = currentOrbCounter;
+        //playerData.orbs = generator.orbs;
+    }*/
+
+/*    void SetPlayerData()
+    {
+        if(playerData.playerPosition != Vector3.zero && player != null)
+        {
+            player.transform.position = playerData.playerPosition;
+        }
+        currentOrbCounter = playerData.numberOfOrbsCollected;
+        UpdateOrbUI();
+    }*/
+
+/*    public void SaveData()
+    {
+        GetPlayerData();
+        saveManager.SaveGame(playerData);
+    }*/
 }

+ 8 - 0
GAMEN3_FinalProject/Assets/Scripts/Menu.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8d55a37de0d341342822832f3dddd6d8
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 65 - 0
GAMEN3_FinalProject/Assets/Scripts/Menu/LoadingScreen.cs

@@ -0,0 +1,65 @@
+using System.Collections;
+using System.Runtime.CompilerServices;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class LoadingScreen : MonoBehaviour
+{
+    [SerializeField] GameObject loadingScreen;
+    [SerializeField] TextMeshProUGUI wiseQuote;
+    private bool bIsUILogicSet = false;
+
+    [SerializeField] Slider progressBar;
+    [SerializeField] GameObject startPlayingButton;
+
+    [SerializeField] string[] wiseQuotes;
+
+    private bool bIsTimerOver = false;
+
+    private void Awake()
+    {
+        //loadingScreen = GameObject.Find("LoadingScreen");
+        if (startPlayingButton)
+        {
+            startPlayingButton.SetActive(false);
+        }
+        if (loadingScreen)
+        {
+            loadingScreen.SetActive(true);
+        }
+        StartCoroutine(StartTimer(5f));
+        wiseQuote.text = wiseQuotes[Random.Range(0, wiseQuotes.Length)];
+    }
+
+    IEnumerator StartTimer(float duration)
+    {
+        float timer = 0f;
+        progressBar.maxValue = duration;
+
+        while(timer < duration)
+        {
+            timer += Time.deltaTime;
+            progressBar.value = timer;
+            yield return null;
+        }
+
+        progressBar.value = duration;
+        bIsTimerOver = true;
+    }
+
+    private void Update()
+    {
+        if (GameManager.gameManagerInstance.bHasPlayerLanded && !bIsUILogicSet && bIsTimerOver)
+        {
+            startPlayingButton.SetActive(true);
+            bIsUILogicSet = true;
+        }
+    }
+
+    public void OnStartButtonClick()
+    {
+        loadingScreen.SetActive(false);
+        GameManager.gameManagerInstance.bIsGameStarted = true;
+    }
+}

+ 2 - 0
GAMEN3_FinalProject/Assets/Scripts/Menu/LoadingScreen.cs.meta

@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 4d3c2bf89a124c546b7d63c7fd167dcc

+ 6 - 0
GAMEN3_FinalProject/Assets/MainMenu.cs → GAMEN3_FinalProject/Assets/Scripts/Menu/MainMenu.cs

@@ -41,6 +41,12 @@ public class MainMenu : MonoBehaviour
         GameManager.gameManagerInstance.StartGame();
     }
 
+    public void LoadGame()
+    {
+        Debug.Log("Sorry, this functionality is not available. So sad!");
+        //GameManager.gameManagerInstance.LoadGame();
+    }
+
     public void GoToMainMenuFromInGameScreen()
     {
         GameManager.gameManagerInstance.GoBackToMainMenu();

+ 0 - 0
GAMEN3_FinalProject/Assets/MainMenu.cs.meta → GAMEN3_FinalProject/Assets/Scripts/Menu/MainMenu.cs.meta


+ 12 - 4
GAMEN3_FinalProject/Assets/Scripts/Orb/GenerateOrbs.cs

@@ -10,6 +10,13 @@ public class GenerateOrbs : MonoBehaviour
     [SerializeField] int spawnRadius;
     [SerializeField] int maximumOrbs;
 
+    //public GameObject[] orbs;
+
+    private void Start()
+    {
+        //orbs = new GameObject[maximumOrbs];
+    }
+
     public void StartGenerating(Transform playerTransform)
     {
         StartCoroutine(GenerateOrb(playerTransform));
@@ -29,7 +36,8 @@ public class GenerateOrbs : MonoBehaviour
                 if (hit.collider.CompareTag("Floor"))
                 {
                     Vector3 spawnPosition = hit.point + new Vector3(0, 1f, 0);
-                    GameObject orbObject = Instantiate(orb, spawnPosition, Quaternion.identity);
+                    //orbs[spawnedOrbCounter] =
+                    Instantiate(orb, spawnPosition, Quaternion.identity);
                     spawnedOrbCounter++;
 
                     yield return null;
@@ -40,13 +48,13 @@ public class GenerateOrbs : MonoBehaviour
                     yield return null;
                 }
 
-                Debug.Log("All orbs successfully spawned!");
+                //Debug.Log("All orbs successfully spawned!");
             }
-            else
+/*            else
             {
                 Debug.DrawRay(rayOrigin, Vector3.down * 1000f, Color.red, 5f);
                 Debug.Log($"No hit at {spawnX}, {spawnZ}");
-            }
+            }*/
         }
     }
 }

+ 4 - 2
GAMEN3_FinalProject/Assets/Scripts/Orb/Orb.cs

@@ -4,6 +4,7 @@ using UnityEngine.UI;
 public class Orb : MonoBehaviour
 {
     private GameObject miniMapCamera;
+    [SerializeField] AudioSource audioSource;
 
     private void Awake()
     {
@@ -23,9 +24,10 @@ public class Orb : MonoBehaviour
     {
         if(other.gameObject.name == "Player")
         {
-            Debug.Log("Player collected an orb");
+            //Debug.Log("Player collected an orb");
             GameManager.gameManagerInstance.IncreaseOrbCounter();
-            Destroy(gameObject);
+            audioSource.Play();
+            Destroy(gameObject, 0.2f);
         }
     }
 }

+ 29 - 0
GAMEN3_FinalProject/Assets/Scripts/Player/HealthBar.cs

@@ -0,0 +1,29 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class HealthBar : MonoBehaviour
+{
+    public PlayerController playerController;
+
+    public Slider healthBar;
+
+    public float maxHealth;
+
+    private void Start()
+    {
+        playerController = GameObject.Find("Player").GetComponent<PlayerController>();
+        healthBar = GameObject.Find("HealthBar").GetComponent<Slider>();
+        if (healthBar)
+        {
+            healthBar.maxValue = maxHealth;
+        }
+    }
+
+    public void Update()
+    {
+        if(playerController && playerController.bHasBeenDamaged)
+        {
+            healthBar.value = playerController.health;
+        }
+    }
+}

+ 2 - 0
GAMEN3_FinalProject/Assets/Scripts/Player/HealthBar.cs.meta

@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9a2d2e53411aee4488087f657730fbfc

+ 55 - 2
GAMEN3_FinalProject/Assets/Scripts/Player/PlayerController.cs

@@ -7,15 +7,18 @@ public class PlayerController : MonoBehaviour
     public float walkSpeed = 5f;
     public float runSpeed = 10f;
     public float rotateSpeed = 100f;
-    public float jumpForce = 5f;
+    public float jumpForce = 50f;
 
     public float stamina = 100f;
     public float drainRate = 20f;
     public bool bIsSprinting;
     public bool bCanSprint;
 
+    public int health;
+    public bool bHasBeenDamaged;
+
     private float currentSpeed;
-    //private bool isGrounded;
+    private bool bIsGrounded;
     private Vector2 input;
 
     void Update()
@@ -30,6 +33,18 @@ public class PlayerController : MonoBehaviour
         {
             stamina -= drainRate * Time.deltaTime;
         }
+
+        stamina = Mathf.Clamp(stamina, 0, 100f);
+
+        if (Input.GetButtonDown("Jump") && bIsGrounded)
+        {
+            Jump();
+        }
+
+        /*if (Input.GetKeyDown(KeyCode.F5))
+          {
+            GameManager.gameManagerInstance.SaveData();
+          }*/
     }
 
     private void FixedUpdate()
@@ -40,4 +55,42 @@ public class PlayerController : MonoBehaviour
         float rotation = input.x * rotateSpeed * Time.fixedDeltaTime;
         transform.Rotate(0, rotation, 0);
     }
+
+    private void Jump()
+    {
+        rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
+        bIsGrounded = false;
+    }
+
+    public void ReduceHealth()
+    {
+        bHasBeenDamaged = true;
+        health--;
+        if(health <= 0)
+        {
+            Debug.Log("Player is dead");
+            bHasBeenDamaged = false;
+        }
+
+        bHasBeenDamaged = false;
+    }
+
+    private void OnCollisionStay(Collision collision)
+    {
+        foreach (ContactPoint contact in collision.contacts)
+        {
+            if (contact.normal.y > 0.7f)
+            {
+                bIsGrounded = true;
+                break;
+            }
+        }
+    }
+
+    private void OnCollisionExit(Collision collision)
+    {
+        bIsGrounded = false;
+    }
+
+
 }

+ 7 - 4
GAMEN3_FinalProject/Assets/Scripts/Player/PlayerData.cs

@@ -1,8 +1,11 @@
 using UnityEngine;
 
-public static class PlayerData
+[System.Serializable]
+public class PlayerData
 {
-    static Vector3 playerPosition;
-    static float playerRotation;
-    static int numberOfOrbsCollected;
+    public Vector3 playerPosition;
+    public int numberOfOrbsCollected;
+    //public float playerRotation;
+    public int seed;
+    //public GameObject[] orbs;
 }

+ 16 - 0
GAMEN3_FinalProject/Assets/Scripts/ProceduralGeneration/Data/TerrainData.cs

@@ -10,4 +10,20 @@ public class TerrainData : UpdatableData
 
     public float meshHeightMultiplier;
     public AnimationCurve meshHeightCurve;
+
+    public float minHeight
+    {
+        get
+        {
+            return uniformScale * meshHeightMultiplier * meshHeightCurve.Evaluate(0);
+        }
+    }
+
+    public float maxHeight
+    {
+        get
+        {
+            return uniformScale * meshHeightMultiplier + meshHeightCurve.Evaluate(1);
+        }
+    }
 }

+ 4 - 0
GAMEN3_FinalProject/Assets/Scripts/ProceduralGeneration/EndlessTerrain.cs

@@ -44,6 +44,10 @@ public class EndlessTerrain : MonoBehaviour
             UpdateVisibleChunks();
         }
     }
+    private void OnDisable()
+    {
+        terrainChunksVisibleLastUpdate.Clear();
+    }
 
     void UpdateVisibleChunks()
     {

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