Myval5773 1 месяц назад
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01cd4356f6
100 измененных файлов с 6449 добавлено и 4 удалено
  1. 481 0
      GAMEN3_FinalProject/Assets/Scenes/Sandbox.unity
  2. 13 4
      GAMEN3_FinalProject/Assets/Scripts/Player/PlayerController.cs
  3. 61 0
      GAMEN3_FinalProject/Assets/Scripts/Player/StaminaBar.cs
  4. 2 0
      GAMEN3_FinalProject/Assets/Scripts/Player/StaminaBar.cs.meta
  5. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro.meta
  6. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras.meta
  7. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts.meta
  8. 93 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
  9. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta
  10. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
  11. 19 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
  12. 93 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt
  13. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta
  14. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf
  15. 19 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta
  16. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF
  17. 22 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta
  18. 92 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt
  19. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt.meta
  20. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf
  21. 19 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf.meta
  22. 202 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt
  23. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt.meta
  24. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - License.txt
  25. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - License.txt.meta
  26. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf
  27. 22 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf.meta
  28. 92 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Unity - OFL.txt
  29. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Unity - OFL.txt.meta
  30. 3 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Unity.ttf
  31. 21 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Unity.ttf.meta
  32. 9 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials.meta
  33. 84 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat
  34. 6 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat.meta
  35. 138 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - URP.mat
  36. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - URP.mat.meta
  37. 207 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat
  38. 6 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat.meta
  39. 112 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat
  40. 6 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat.meta
  41. 173 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - URP.mat
  42. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - URP.mat.meta
  43. 127 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat
  44. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat.meta
  45. 9 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs.meta
  46. 280 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab
  47. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab.meta
  48. 219 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab
  49. 6 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab.meta
  50. 219 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab
  51. 6 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab.meta
  52. 9 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources.meta
  53. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets.meta
  54. 17 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset
  55. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset.meta
  56. 17 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset
  57. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset.meta
  58. 17 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset
  59. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset.meta
  60. 17 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset
  61. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset.meta
  62. 9 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials.meta
  63. 104 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat
  64. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat.meta
  65. 104 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat
  66. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat.meta
  67. 104 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat
  68. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat.meta
  69. 597 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
  70. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset.meta
  71. 112 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow - 2 Pass.mat
  72. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow - 2 Pass.mat.meta
  73. 110 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat
  74. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat.meta
  75. 110 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat
  76. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat.meta
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat
  78. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat.meta
  79. 151 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo - URP.mat
  80. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo - URP.mat.meta
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat.meta
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset.meta
  85. 302 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
  86. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset.meta
  87. 104 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat
  88. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat.meta
  89. 62 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat.meta
  91. 112 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat
  92. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat.meta
  93. 302 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset.meta
  95. 104 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat
  96. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta
  97. 191 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat
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      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - HDRP Unlit.mat.meta
  99. 107 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat
  100. 8 0
      GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat.meta

+ 481 - 0
GAMEN3_FinalProject/Assets/Scenes/Sandbox.unity

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+ 13 - 4
GAMEN3_FinalProject/Assets/Scripts/Player/PlayerController.cs

@@ -1,20 +1,22 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.InputSystem.LowLevel;
 
 public class PlayerController : MonoBehaviour
 {
     public Animator playerAnimator;
     public Rigidbody playerRigidbody;
 
-
     public float walkSpeed, walkBackwardSpeed, oldWalkSpeed, runSpeed, rotateSpeed;
     public float jumpHeight = 500f;
 
-
-    public bool isWalking;
+    public bool isRunning = false;
+    public bool canRun = true;
+    public bool isWalking = false;
     public bool hasJumped = false;
     public bool isGrounded = true;
+
     public Transform playerTransform;
 
     private void FixedUpdate()
@@ -67,19 +69,26 @@ public class PlayerController : MonoBehaviour
             playerAnimator.SetBool("IsGrounded", false);
         }
 
-        if (isWalking == true)
+        if (isWalking && canRun)
         {
             if (Input.GetKeyDown(KeyCode.LeftShift))
             {
                 walkSpeed = walkSpeed + runSpeed; 
                 playerAnimator.SetBool("IsRunning", true);
+                isRunning = true;
             }
             if (Input.GetKeyUp(KeyCode.LeftShift))
             {
                 walkSpeed = oldWalkSpeed;
                 playerAnimator.SetBool("IsRunning", false);
+                isRunning = false;
             }
         }
+        else
+        {
+            playerAnimator.SetBool("IsRunning", false);
+            isRunning = false;
+        }
     }
 
     private void OnCollisionStay(Collision collision)

+ 61 - 0
GAMEN3_FinalProject/Assets/Scripts/Player/StaminaBar.cs

@@ -0,0 +1,61 @@
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.UI;
+
+[ExecuteInEditMode()]
+public class StaminaBar : MonoBehaviour
+{
+    public PlayerController playerController;
+
+    public Slider staminaBar;
+
+    public float maxStamina = 100f;
+    public float currentStamina;
+
+    public float drainRate = 20f;
+    public float regenRate = 5f;
+    public float regenDelay = 20f;
+
+    private float lastStaminaUseTime;
+
+    private void Start()
+    {
+        playerController = GameObject.Find("Player").GetComponent<PlayerController>();
+        if (playerController == null) Debug.LogError("StaminaBar: Can't find playerController");
+
+        currentStamina = maxStamina;
+        staminaBar.maxValue = maxStamina;
+        staminaBar.value = currentStamina;
+    }
+
+    private void Update()
+    {
+        if (playerController.isRunning && currentStamina > 0)
+        {
+            currentStamina -= drainRate * Time.deltaTime;
+            lastStaminaUseTime = Time.time;
+
+            if(currentStamina < 0)
+            {
+                currentStamina = 0;
+            }
+        }
+        else if(currentStamina < maxStamina && !playerController.isRunning)
+        {
+            if(Time.time >= lastStaminaUseTime + regenDelay)
+            {
+                currentStamina += regenRate * Time.deltaTime;
+
+                if(currentStamina > maxStamina)
+                {
+                    currentStamina = maxStamina;
+                }
+            }
+        }
+
+        staminaBar.value = currentStamina;
+
+        playerController.canRun = currentStamina <= 0 ? false : true;
+        
+    }
+}

+ 2 - 0
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GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts.meta

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+ 93 - 0
GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt

@@ -0,0 +1,93 @@
+Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
+with Reserved Font Name Anton.
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded, 
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.

+ 8 - 0
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@@ -0,0 +1,8 @@
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+guid: 73a79399807f4e8388c2cbb5494681ca
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+ 3 - 0
GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf

@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d86f6a6f364ab85b0ab275f770355d9847bbe5feff040b55bb392e825c50b4bc
+size 42376

+ 19 - 0
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@@ -0,0 +1,19 @@
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+ 93 - 0
GAMEN3_FinalProject/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt

@@ -0,0 +1,93 @@
+Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
+with Reserved Font Name Bangers.
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded, 
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
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+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.

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+Copyright (c) 2011-2012, Vernon Adams (vern@newtypography.co.uk), with Reserved Font Names 'Oswald'
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded, 
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.

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+
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+
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+This font is licensed under the Apache License, Version 2.0.
+
+See the following link for full licensing terms https://www.apache.org/licenses/LICENSE-2.0

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+Copyright (c) 2020-2021, Unity, with Reserved Font Names 'Unity'
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.

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