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- using UnityEngine;
- using System.Collections;
- public static class TextureGenerator {
- public static Texture2D TextureFromColourMap(Color[] colourMap, int width, int height) {
- Texture2D texture = new Texture2D (width, height);
- texture.filterMode = FilterMode.Point;
- texture.wrapMode = TextureWrapMode.Clamp;
- texture.SetPixels (colourMap);
- texture.Apply ();
- return texture;
- }
- public static Texture2D TextureFromHeightMap(float[,] heightMap) {
- int width = heightMap.GetLength (0);
- int height = heightMap.GetLength (1);
- Color[] colourMap = new Color[width * height];
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- colourMap [y * width + x] = Color.Lerp (Color.black, Color.white, heightMap [x, y]);
- }
- }
- return TextureFromColourMap (colourMap, width, height);
- }
- }
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