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- using UnityEngine;
- using System.Collections;
- using System;
- using System.Threading;
- using System.Collections.Generic;
- using UnityEditor.UI;
- public class MapGenerator : MonoBehaviour {
- public enum DrawMode {NoiseMap, Mesh, FalloffMap};
- public DrawMode drawMode;
- public TerrainData terrainData;
- public NoiseData noiseData;
- public TextureData textureData;
- public Material terrainMaterial;
- [Range(0,6)]
- public int editorPreviewLOD;
- public bool autoUpdate;
- float[,] falloffMap;
- Queue<MapThreadInfo<MapData>> mapDataThreadInfoQueue = new Queue<MapThreadInfo<MapData>>();
- Queue<MapThreadInfo<MeshData>> meshDataThreadInfoQueue = new Queue<MapThreadInfo<MeshData>>();
- void OnValuesUpdated() {
- if (!Application.isPlaying) {
- DrawMapInEditor ();
- }
- }
- //void OnTextureValuesUpdated() {
- // textureData.ApplyToMaterial (terrainMaterial);
- //}
- public int mapChunkSize {
- get {
- if (terrainData.useFlatShading) {
- return 95;
- } else {
- return 239;
- }
- }
- }
- public void DrawMapInEditor() {
- MapData mapData = GenerateMapData (Vector2.zero);
- MapDisplay display = FindFirstObjectByType<MapDisplay> ();
- if (drawMode == DrawMode.NoiseMap) {
- display.DrawTexture (TextureGenerator.TextureFromHeightMap (mapData.heightMap));
- } else if (drawMode == DrawMode.Mesh) {
- display.DrawMesh (MeshGenerator.GenerateTerrainMesh (mapData.heightMap, terrainData.meshHeightMultiplier, terrainData.meshHeightCurve, editorPreviewLOD,terrainData.useFlatShading));
- } else if (drawMode == DrawMode.FalloffMap) {
- display.DrawTexture(TextureGenerator.TextureFromHeightMap(FalloffGenerator.GenerateFalloffMap(mapChunkSize)));
- }
- }
- public void RequestMapData(Vector2 centre, Action<MapData> callback) {
- ThreadStart threadStart = delegate {
- MapDataThread (centre, callback);
- };
- new Thread (threadStart).Start ();
- }
- void MapDataThread(Vector2 centre, Action<MapData> callback) {
- MapData mapData = GenerateMapData (centre);
- lock (mapDataThreadInfoQueue) {
- mapDataThreadInfoQueue.Enqueue (new MapThreadInfo<MapData> (callback, mapData));
- }
- }
- public void RequestMeshData(MapData mapData, int lod, Action<MeshData> callback) {
- ThreadStart threadStart = delegate {
- MeshDataThread (mapData, lod, callback);
- };
- new Thread (threadStart).Start ();
- }
- void MeshDataThread(MapData mapData, int lod, Action<MeshData> callback) {
- MeshData meshData = MeshGenerator.GenerateTerrainMesh (mapData.heightMap, terrainData.meshHeightMultiplier, terrainData.meshHeightCurve, lod,terrainData.useFlatShading);
- lock (meshDataThreadInfoQueue) {
- meshDataThreadInfoQueue.Enqueue (new MapThreadInfo<MeshData> (callback, meshData));
- }
- }
- void Start()
- {
- //textureData.ApplyToMaterial(terrainMaterial);
- noiseData.seed = UnityEngine.Random.Range(0, 100000);
- DrawMapInEditor();
- MeshFilter mf = GetComponent<MeshFilter>();
- AddCollider();
- Invoke("DelayedSpawn", 0.2f);
- }
- void AddCollider()
- {
- MeshFilter meshFilter = GetComponent<MeshFilter>();
- if (meshFilter == null || meshFilter.sharedMesh == null) return;
- MeshCollider meshCollider = GetComponent<MeshCollider>();
- if (meshCollider == null)
- {
- meshCollider = gameObject.AddComponent<MeshCollider>();
- }
- meshCollider.sharedMesh = meshFilter.sharedMesh;
- }
- void DelayedSpawn()
- {
- Debug.Log("Attempting to spawn orbs now...");
- // 1. Grab the mesh from the filter
- MeshFilter mf = GetComponent<MeshFilter>();
- if (mf == null || mf.sharedMesh == null)
- {
- Debug.LogError("No Mesh found! Spawner can't find the ground.");
- return;
- }
- // 2. Force the collider to update to the NEW mesh shape
- MeshCollider meshCollider = GetComponent<MeshCollider>();
- if (meshCollider == null) meshCollider = gameObject.AddComponent<MeshCollider>();
- meshCollider.sharedMesh = null; // Reset it
- meshCollider.sharedMesh = mf.sharedMesh; // Assign new
- // 3. Now trigger the spawner
- TerrainObjectSpawner spawner = GetComponent<TerrainObjectSpawner>();
- if (spawner != null)
- {
- spawner.SpawnOrbs();
- }
- else
- {
- Debug.LogError("TerrainObjectSpawner component missing on MapGenerator!");
- }
- }
- void Update() {
- if (mapDataThreadInfoQueue.Count > 0) {
- for (int i = 0; i < mapDataThreadInfoQueue.Count; i++) {
- MapThreadInfo<MapData> threadInfo = mapDataThreadInfoQueue.Dequeue ();
- threadInfo.callback (threadInfo.parameter);
- }
- }
- if (meshDataThreadInfoQueue.Count > 0) {
- for (int i = 0; i < meshDataThreadInfoQueue.Count; i++) {
- MapThreadInfo<MeshData> threadInfo = meshDataThreadInfoQueue.Dequeue ();
- threadInfo.callback (threadInfo.parameter);
- }
- }
- }
- MapData GenerateMapData(Vector2 centre) {
- float[,] noiseMap = Noise.GenerateNoiseMap (mapChunkSize + 2, mapChunkSize + 2, noiseData.seed, noiseData.noiseScale, noiseData.octaves, noiseData.persistance, noiseData.lacunarity, centre + noiseData.offset, noiseData.normalizeMode);
- if (terrainData.useFalloff) {
- if (falloffMap == null) {
- falloffMap = FalloffGenerator.GenerateFalloffMap (mapChunkSize + 2);
- }
-
- for (int y = 0; y < mapChunkSize+2; y++) {
- for (int x = 0; x < mapChunkSize+2; x++) {
- if (terrainData.useFalloff) {
- noiseMap [x, y] = Mathf.Clamp01 (noiseMap [x, y] - falloffMap [x, y]);
- }
-
- }
- }
- }
- //textureData.UpdateMeshHeights (terrainMaterial, terrainData.minHeight, terrainData.maxHeight);
- return new MapData (noiseMap);
- }
- void OnValidate() {
- if (terrainData != null) {
- terrainData.OnValuesUpdated -= OnValuesUpdated;
- terrainData.OnValuesUpdated += OnValuesUpdated;
- }
- if (noiseData != null) {
- noiseData.OnValuesUpdated -= OnValuesUpdated;
- noiseData.OnValuesUpdated += OnValuesUpdated;
- }
- //if (textureData != null) {
- // textureData.OnValuesUpdated -= OnTextureValuesUpdated;
- // textureData.OnValuesUpdated += OnTextureValuesUpdated;
- //}
- }
- struct MapThreadInfo<T> {
- public readonly Action<T> callback;
- public readonly T parameter;
- public MapThreadInfo (Action<T> callback, T parameter)
- {
- this.callback = callback;
- this.parameter = parameter;
- }
- }
- }
-
- public struct MapData {
- public readonly float[,] heightMap;
- public MapData (float[,] heightMap)
- {
- this.heightMap = heightMap;
- }
- }
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