using UnityEngine; using UnityEngine.InputSystem; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false; public GameObject pauseMenuUI; private SaveSystem saveSystem; void Start() { saveSystem = FindFirstObjectByType(); } void Update() { // F Key to Toggle Pause if (Keyboard.current.fKey.wasPressedThisFrame) { if (GameIsPaused) Resume(); else Pause(); } // F5 to Save if (Keyboard.current.f5Key.wasPressedThisFrame) { saveSystem.SaveGame(); } // F9 to Load if (Keyboard.current.f9Key.wasPressedThisFrame) { saveSystem.LoadGame(); } } public void Resume() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Pause() { pauseMenuUI.SetActive(true); Time.timeScale = 0f; GameIsPaused = true; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } public void QuitToMenu() { Time.timeScale = 1f; // Adjust "MainMenu" to your actual Main Menu scene name later UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); } }