using UnityEngine; using System.Collections; [CreateAssetMenu()] public class TerrainData : UpdatableData { public float uniformScale = 2.5f; public bool useFlatShading; public bool useFalloff; public float meshHeightMultiplier; public AnimationCurve meshHeightCurve; public float minHeight { get { return uniformScale * meshHeightMultiplier * meshHeightCurve.Evaluate (0); } } public float maxHeight { get { return uniformScale * meshHeightMultiplier * meshHeightCurve.Evaluate (1); } } }