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- using UnityEngine;
- namespace Unity.VRTemplate
- {
- /// <summary>
- /// Apply forward force to instantiated prefab
- /// </summary>
- public class LaunchProjectile : MonoBehaviour
- {
- [SerializeField]
- [Tooltip("The projectile that's created")]
- GameObject m_ProjectilePrefab = null;
- [SerializeField]
- [Tooltip("The point that the project is created")]
- Transform m_StartPoint = null;
- [SerializeField]
- [Tooltip("The speed at which the projectile is launched")]
- float m_LaunchSpeed = 1.0f;
- public void Fire()
- {
- GameObject newObject = Instantiate(m_ProjectilePrefab, m_StartPoint.position, m_StartPoint.rotation, null);
- if (newObject.TryGetComponent(out Rigidbody rigidBody))
- ApplyForce(rigidBody);
- }
- void ApplyForce(Rigidbody rigidBody)
- {
- Vector3 force = m_StartPoint.forward * m_LaunchSpeed;
- rigidBody.AddForce(force);
- }
- }
- }
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