Grid.shader 2.4 KB

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  1. Shader "Unlit/Grid"
  2. {
  3. Properties
  4. {
  5. _GridColour ("Grid Colour", color) = (1, 1, 1, 1)
  6. _BaseColour ("Base Colour", color) = (1, 1, 1, 0)
  7. _GridSpacing ("Grid Spacing", float) = 1
  8. _LineThickness ("Line Thickness", float) = .1
  9. _ODistance ("Start Transparency Distance", float) = 5
  10. _TDistance ("Full Transparency Distance", float) = 10
  11. }
  12. SubShader
  13. {
  14. Tags { "RenderType"="Transparent" "Queue"="Transparent"}
  15. LOD 100
  16. Blend SrcAlpha OneMinusSrcAlpha
  17. ZWrite Off
  18. Pass
  19. {
  20. CGPROGRAM
  21. #pragma vertex vert
  22. #pragma fragment frag
  23. #include "UnityCG.cginc"
  24. struct appdata
  25. {
  26. float4 vertex : POSITION;
  27. UNITY_VERTEX_INPUT_INSTANCE_ID
  28. };
  29. struct v2f
  30. {
  31. float4 vertex : SV_POSITION;
  32. float2 uv : TEXCOORD0;
  33. float3 worldPos : TEXCOORD1;
  34. UNITY_VERTEX_OUTPUT_STEREO
  35. };
  36. fixed4 _GridColour;
  37. fixed4 _BaseColour;
  38. float _GridSpacing;
  39. float _LineThickness;
  40. float _ODistance;
  41. float _TDistance;
  42. v2f vert (appdata_full v)
  43. {
  44. v2f o;
  45. UNITY_SETUP_INSTANCE_ID(v);
  46. UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
  47. o.vertex = UnityObjectToClipPos(v.vertex);
  48. o.worldPos = mul(unity_ObjectToWorld, v.vertex);
  49. o.uv = o.worldPos.xz / _GridSpacing;
  50. return o;
  51. }
  52. fixed4 frag (v2f i) : SV_Target
  53. {
  54. float2 wrapped = frac(i.uv) - 0.5f;
  55. float2 range = abs(wrapped);
  56. float2 speeds;
  57. speeds = fwidth(i.uv);
  58. float2 pixelRange = range/speeds;
  59. float lineWeight = saturate(min(pixelRange.x, pixelRange.y) - _LineThickness);
  60. half4 param = lerp(_GridColour, _BaseColour, lineWeight);
  61. //distance falloff
  62. half3 viewDirW = _WorldSpaceCameraPos - i.worldPos;
  63. half viewDist = length(viewDirW);
  64. half falloff = saturate((viewDist - _ODistance) / (_TDistance - _ODistance) );
  65. param.a *= (1.0f - falloff);
  66. return param;
  67. }
  68. ENDCG
  69. }
  70. }
  71. }