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- using UnityEngine;
- namespace Unity.VRTemplate
- {
- /// <summary>
- /// Rotates this object at a user defined speed
- /// </summary>
- public class Rotator : MonoBehaviour
- {
- [SerializeField, Tooltip("Angular velocity in degrees per second")]
- Vector3 m_Velocity;
- void Update()
- {
- transform.Rotate(m_Velocity * Time.deltaTime);
- }
- }
- }
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