CompositionLayersRuntimeSettings.asset 981 B

123456789101112131415161718192021222324252627282930313233343536
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: b95e00e48ede4f8c896318a0e47ea88a, type: 3}
  13. m_Name: CompositionLayersRuntimeSettings
  14. m_EditorClassIdentifier:
  15. m_EmulationInStandalone: 0
  16. m_EnableSplashScreen: 0
  17. m_SplashImage: {fileID: 0}
  18. m_BackgroundType: 0
  19. m_BackgroundColor: {r: 0.1372549, g: 0.1215686, b: 0.1254902, a: 1}
  20. m_SplashDuration: 3
  21. m_FadeInDuration: 2
  22. m_FadeOutDuration: 1
  23. m_FollowSpeed: 2
  24. m_FollowDistance: 2
  25. m_LockToHorizon: 1
  26. m_LayerType: 0
  27. m_QuadLayerData:
  28. m_BlendType: 0
  29. m_Size: {x: 1, y: 1}
  30. m_ApplyTransformScale: 1
  31. m_CylinderLayerData:
  32. m_BlendType: 0
  33. m_CentralAngle: 1.5707964
  34. m_Radius: 0.6366198
  35. m_AspectRatio: 1
  36. m_ApplyTransformScale: 1