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- using UnityEngine;
- public class EnemyMovement : MonoBehaviour
- {
- private void Start()
- {
- }
- void Update()
- {
- // Float up and down
- float yMove = Mathf.Sin(Time.time * 2f) * 0.005f;
- transform.Translate(0, yMove, 0);
- // Always look at player
- transform.LookAt(Camera.main.transform);
- }
- }
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