.gitignore 2.5 KB

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  1. # This .gitignore file should be placed at the root of your Unity project directory
  2. #
  3. # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
  4. #
  5. # Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
  6. # See: https://github.com/github/gitignore/tree/main/Global
  7. #
  8. .utmp/
  9. /[Ll]ibrary/
  10. /[Tt]emp/
  11. /[Oo]bj/
  12. /[Bb]uild/
  13. /[Bb]uilds/
  14. /[Ll]ogs/
  15. /[Uu]ser[Ss]ettings/
  16. *.log
  17. # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
  18. *.blend1
  19. *.blend1.meta
  20. # MemoryCaptures can get excessive in size.
  21. # They also could contain extremely sensitive data
  22. /[Mm]emoryCaptures/
  23. # Recordings can get excessive in size
  24. /[Rr]ecordings/
  25. # Uncomment this line if you wish to ignore the asset store tools plugin
  26. # /[Aa]ssets/AssetStoreTools*
  27. # Autogenerated Jetbrains Rider plugin
  28. /[Aa]ssets/Plugins/Editor/JetBrains*
  29. # Jetbrains Rider personal-layer settings
  30. *.DotSettings.user
  31. # Visual Studio cache directory
  32. .vs/
  33. # Gradle cache directory
  34. .gradle/
  35. # Autogenerated VS/MD/Consulo solution and project files
  36. ExportedObj/
  37. .consulo/
  38. *.csproj
  39. *.unityproj
  40. *.sln
  41. *.slnx
  42. *.suo
  43. *.tmp
  44. *.user
  45. *.userprefs
  46. *.pidb
  47. *.booproj
  48. *.svd
  49. *.pdb
  50. *.mdb
  51. *.opendb
  52. *.VC.db
  53. # Unity3D generated meta files
  54. *.pidb.meta
  55. *.pdb.meta
  56. *.mdb.meta
  57. # Unity3D generated file on crash reports
  58. sysinfo.txt
  59. # Mono auto generated files
  60. mono_crash.*
  61. # Builds
  62. *.apk
  63. *.aab
  64. *.unitypackage
  65. *.unitypackage.meta
  66. *.app
  67. # Crashlytics generated file
  68. crashlytics-build.properties
  69. # TestRunner generated files
  70. InitTestScene*.unity*
  71. # Addressables default ignores, before user customizations
  72. /ServerData
  73. /[Aa]ssets/StreamingAssets/aa*
  74. /[Aa]ssets/AddressableAssetsData/link.xml*
  75. /[Aa]ssets/Addressables_Temp*
  76. # By default, Addressables content builds will generate addressables_content_state.bin
  77. # files in platform-specific subfolders, for example:
  78. # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
  79. /[Aa]ssets/AddressableAssetsData/*/*.bin*
  80. # Visual Scripting auto-generated files
  81. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
  82. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
  83. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
  84. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
  85. # Auto-generated scenes by play mode tests
  86. /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
  87. # Auto-generated cache in Assets folder
  88. /[Aa]ssets/[Ss]ceneDependencyCache*