door.gbsres 1.1 KB

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  1. {
  2. "_resourceType": "actorPrefab",
  3. "id": "dd4dbb2b-76d6-4e40-8834-96e4d7b8293a",
  4. "name": "Door",
  5. "frame": 0,
  6. "animate": false,
  7. "spriteSheetId": "09758fa2-62df-42be-b718-e42047e84801",
  8. "moveSpeed": 1,
  9. "animSpeed": 15,
  10. "paletteId": "",
  11. "persistent": false,
  12. "collisionGroup": "1",
  13. "script": [
  14. {
  15. "command": "EVENT_ACTOR_SET_STATE",
  16. "args": {
  17. "actorId": "$self$",
  18. "spriteStateId": "Open",
  19. "loopAnim": false
  20. },
  21. "id": "4ddd1240-2120-4977-8ee4-4075001cf14e"
  22. },
  23. {
  24. "command": "EVENT_ACTOR_COLLISIONS_DISABLE",
  25. "args": {
  26. "actorId": "$self$",
  27. "__collapse": false
  28. },
  29. "id": "761897ae-00f0-4ae3-8ff1-b3199f59088c"
  30. },
  31. {
  32. "command": "EVENT_SOUND_PLAY_EFFECT",
  33. "args": {
  34. "type": "9447a6ae-4924-4c38-8d51-904f9664f139",
  35. "priority": "medium",
  36. "pitch": 4,
  37. "frequency": 200,
  38. "duration": 0.5,
  39. "wait": true,
  40. "effect": 13
  41. },
  42. "id": "bcdb77ff-0634-4d4a-96b1-c97635146514"
  43. }
  44. ],
  45. "startScript": [],
  46. "updateScript": [],
  47. "hit1Script": [],
  48. "hit2Script": [],
  49. "hit3Script": []
  50. }