game.sym 43 KB

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  1. ; no$gmb compatible .sym file
  2. ; Generated automagically by makebin
  3. 00:0000 _rRAMG
  4. 00:0000 l__BASE
  5. 00:0000 l__BSS
  6. 00:0000 l__CABS
  7. 00:0000 l__CODE_0
  8. 00:0000 l__CRASH_HEADER
  9. 00:0000 l__CRASH_SCRATCH
  10. 00:0000 l__DABS
  11. 00:0000 l__HEADER
  12. 00:0000 l__HEADER_LCD
  13. 00:0000 l__HEADER_SIO
  14. 00:0000 l__HEADER_TIMER
  15. 00:0000 l__HEAP
  16. 00:0000 l__HEAP_END
  17. 00:0000 l__HRAM
  18. 00:0000 l__LIT
  19. 00:0000 s__CABS
  20. 00:0000 s__CRASH_HEADER
  21. 00:0000 s__CRASH_HEADER0
  22. 00:0000 s__CRASH_HEADER1
  23. 00:0000 s__CRASH_SCRATCH
  24. 00:0000 s__CRASH_SCRATCH2
  25. 00:0000 s__DABS
  26. 00:0000 s__HEADER
  27. 00:0000 s__HEADER0
  28. 00:0000 s__HEADER1
  29. 00:0000 s__HEADER10
  30. 00:0000 s__HEADER11
  31. 00:0000 s__HEADER2
  32. 00:0000 s__HEADER3
  33. 00:0000 s__HEADER4
  34. 00:0000 s__HEADER5
  35. 00:0000 s__HEADER6
  36. 00:0000 s__HEADER7
  37. 00:0000 s__HEADER8
  38. 00:0000 s__HEADER9
  39. 00:0000 s__HEADER_LCD
  40. 00:0000 s__HEADER_LCD0
  41. 00:0000 s__HEADER_SIO
  42. 00:0000 s__HEADER_SIO0
  43. 00:0000 s__HEADER_TIMER
  44. 00:0000 s__HEADER_TIMER0
  45. 00:0000 s__HEADERa
  46. 00:0000 s__HEADERb
  47. 00:0000 s__HEADERc
  48. 00:0000 s__HEADERd
  49. 00:0000 s__HEADERe
  50. 00:0000 s__HEADERf
  51. 00:0000 s__HRAM
  52. 00:0000 s__HRAM12
  53. 00:0001 ___bank_ACTOR
  54. 00:0001 ___bank_VM_ACTOR
  55. 00:0001 ___bank_VM_SGB
  56. 00:0001 ___bank_bg_dungeon_tileset
  57. 00:0001 ___bank_palette_0
  58. 00:0001 ___bank_sprite_chest
  59. 00:0001 b_activate_actor
  60. 00:0001 b_activate_actors_in_col
  61. 00:0001 b_activate_actors_in_row
  62. 00:0001 b_actor_at_tile
  63. 00:0001 b_actor_get_frame_offset
  64. 00:0001 b_actor_in_front_of_player
  65. 00:0001 b_actor_overlapping_bb
  66. 00:0001 b_actor_overlapping_player
  67. 00:0001 b_actor_set_anim_idle
  68. 00:0001 b_actor_set_anim_moving
  69. 00:0001 b_actor_set_dir
  70. 00:0001 b_actor_set_frame_offset
  71. 00:0001 b_actor_set_frames
  72. 00:0001 b_actors_handle_player_collisio
  73. 00:0001 b_actors_init
  74. 00:0001 b_check_collision_in_direction
  75. 00:0001 b_deactivate_actor
  76. 00:0001 b_player_init
  77. 00:0001 b_ui_draw_frame
  78. 00:0001 b_ui_draw_text_buffer_char
  79. 00:0001 b_ui_init
  80. 00:0001 b_ui_load_tiles
  81. 00:0001 b_ui_run_menu
  82. 00:0001 b_ui_run_modal
  83. 00:0001 b_ui_set_start_tile
  84. 00:0001 b_vm_actor_activate
  85. 00:0001 b_vm_actor_begin_update
  86. 00:0001 b_vm_actor_deactivate
  87. 00:0001 b_vm_actor_emote
  88. 00:0001 b_vm_actor_get_angle
  89. 00:0001 b_vm_actor_get_anim_frame
  90. 00:0001 b_vm_actor_get_dir
  91. 00:0001 b_vm_actor_get_pos
  92. 00:0001 b_vm_actor_move_cancel
  93. 00:0001 b_vm_actor_move_to
  94. 00:0001 b_vm_actor_replace_tile
  95. 00:0001 b_vm_actor_set_anim
  96. 00:0001 b_vm_actor_set_anim_frame
  97. 00:0001 b_vm_actor_set_anim_set
  98. 00:0001 b_vm_actor_set_anim_tick
  99. 00:0001 b_vm_actor_set_bounds
  100. 00:0001 b_vm_actor_set_dir
  101. 00:0001 b_vm_actor_set_flags
  102. 00:0001 b_vm_actor_set_move_speed
  103. 00:0001 b_vm_actor_set_pos
  104. 00:0001 b_vm_actor_set_spritesheet
  105. 00:0001 b_vm_actor_set_spritesheet_by_r
  106. 00:0001 b_vm_actor_terminate_update
  107. 00:0001 l__GSFINAL
  108. 00:0001 l__HEADER0
  109. 00:0001 l__HEADER5
  110. 00:0001 l__HEADERa
  111. 00:0001 l__HEADERb
  112. 00:0001 l__HEADERc
  113. 00:0001 l__HEADERe
  114. 00:0001 l__HEADERf
  115. 00:0002 ___bank_VM_MAIN
  116. 00:0002 ___bank_bg_gameover_tileset
  117. 00:0002 ___bank_bg_titlescreencrop3_til
  118. 00:0002 ___bank_bg_victoryscreen_tilese
  119. 00:0002 ___bank_scene_0_init
  120. 00:0002 b_erase_flash
  121. 00:0002 b_save_sram_banks
  122. 00:0002 b_script_detach_hthread
  123. 00:0002 b_script_execute
  124. 00:0002 b_script_runner_init
  125. 00:0002 b_script_terminate
  126. 00:0002 b_vm_call
  127. 00:0002 b_vm_call_far
  128. 00:0002 b_vm_get_indirect
  129. 00:0002 b_vm_get_tlocal
  130. 00:0002 b_vm_idle
  131. 00:0002 b_vm_if
  132. 00:0002 b_vm_if_const
  133. 00:0002 b_vm_init_rng
  134. 00:0002 b_vm_invoke
  135. 00:0002 b_vm_join
  136. 00:0002 b_vm_jump
  137. 00:0002 b_vm_lock
  138. 00:0002 b_vm_loop
  139. 00:0002 b_vm_memcpy
  140. 00:0002 b_vm_memset
  141. 00:0002 b_vm_poll_loaded
  142. 00:0002 b_vm_pop
  143. 00:0002 b_vm_push
  144. 00:0002 b_vm_push_reference
  145. 00:0002 b_vm_push_value
  146. 00:0002 b_vm_push_value_ind
  147. 00:0002 b_vm_raise
  148. 00:0002 b_vm_rand
  149. 00:0002 b_vm_reserve
  150. 00:0002 b_vm_ret
  151. 00:0002 b_vm_ret_far
  152. 00:0002 b_vm_set
  153. 00:0002 b_vm_set_const
  154. 00:0002 b_vm_set_indirect
  155. 00:0002 b_vm_terminate
  156. 00:0002 b_vm_test_terminate
  157. 00:0002 b_vm_unlock
  158. 00:0002 b_wait_frames
  159. 00:0002 l__HEADER10
  160. 00:0002 l__HEADER6
  161. 00:0002 l__HEADERd
  162. 00:0003 ___bank_VM_GAMEBOY
  163. 00:0003 ___bank_VM_UI
  164. 00:0003 ___bank_bg_final_tileset
  165. 00:0003 ___bank_bg_level2_tileset
  166. 00:0003 ___bank_font_gbs_mono
  167. 00:0003 ___bank_scene_0_triggers
  168. 00:0003 ___bank_script_input_4
  169. 00:0003 b_do_load_palette
  170. 00:0003 b_load_background
  171. 00:0003 b_load_bkg_tileset
  172. 00:0003 b_load_bounds
  173. 00:0003 b_load_emote
  174. 00:0003 b_load_init
  175. 00:0003 b_load_player
  176. 00:0003 b_load_scene
  177. 00:0003 b_load_sprite
  178. 00:0003 b_scroll_init
  179. 00:0003 b_scroll_repaint
  180. 00:0003 b_scroll_reset
  181. 00:0003 b_scroll_update
  182. 00:0003 b_topdown_init
  183. 00:0003 b_topdown_update
  184. 00:0003 b_vm_choice
  185. 00:0003 b_vm_context_prepare
  186. 00:0003 b_vm_display_text
  187. 00:0003 b_vm_fade
  188. 00:0003 b_vm_get_tile_xy
  189. 00:0003 b_vm_input_attach
  190. 00:0003 b_vm_input_detach
  191. 00:0003 b_vm_input_get
  192. 00:0003 b_vm_input_wait
  193. 00:0003 b_vm_load_tileset
  194. 00:0003 b_vm_overlay_clear
  195. 00:0003 b_vm_overlay_move_to
  196. 00:0003 b_vm_overlay_scroll
  197. 00:0003 b_vm_overlay_set_map
  198. 00:0003 b_vm_overlay_set_scroll
  199. 00:0003 b_vm_overlay_set_submap
  200. 00:0003 b_vm_overlay_set_submap_ex
  201. 00:0003 b_vm_overlay_setpos
  202. 00:0003 b_vm_overlay_show
  203. 00:0003 b_vm_overlay_wait
  204. 00:0003 b_vm_poll
  205. 00:0003 b_vm_replace_tile
  206. 00:0003 b_vm_replace_tile_xy
  207. 00:0003 b_vm_rumble
  208. 00:0003 b_vm_set_font
  209. 00:0003 b_vm_set_sprite_mode
  210. 00:0003 b_vm_set_sprites_visible
  211. 00:0003 b_vm_set_text_sound
  212. 00:0003 b_vm_switch_text_layer
  213. 00:0003 b_vm_timer_prepare
  214. 00:0003 b_vm_timer_reset
  215. 00:0003 b_vm_timer_set
  216. 00:0003 b_vm_timer_stop
  217. 00:0003 l__HEADER9
  218. 00:0003 l__HEADER_LCD0
  219. 00:0003 l__HRAM12
  220. 00:0004 ___bank_VM_CAMERA
  221. 00:0004 ___bank_VM_SIO
  222. 00:0004 ___bank_bg_dungeon_tilemap
  223. 00:0004 ___bank_bg_final_tilemap
  224. 00:0004 ___bank_bg_gameover_tilemap
  225. 00:0004 ___bank_bg_level2_tilemap
  226. 00:0004 ___bank_palette_1
  227. 00:0004 ___bank_scene_0_actors
  228. 00:0004 ___bank_scene_0_collisions
  229. 00:0004 ___bank_scene_1_actors
  230. 00:0004 ___bank_scene_1_collisions
  231. 00:0004 ___bank_scene_6_sprites
  232. 00:0004 ___bank_script_9
  233. 00:0004 ___bank_sprite_actor_animated_t
  234. 00:0004 ___bank_sprite_chest_tileset
  235. 00:0004 ___bank_sprite_healthbar
  236. 00:0004 __start_save
  237. 00:0004 b___HandleCrash_banked
  238. 00:0004 b_atan2
  239. 00:0004 b_camera_shake_frames
  240. 00:0004 b_core_reset
  241. 00:0004 b_core_run
  242. 00:0004 b_data_clear
  243. 00:0004 b_data_init
  244. 00:0004 b_data_load
  245. 00:0004 b_data_peek
  246. 00:0004 b_data_save
  247. 00:0004 b_fade_applypalettechange
  248. 00:0004 b_fade_in
  249. 00:0004 b_fade_in_modal
  250. 00:0004 b_fade_init
  251. 00:0004 b_fade_out
  252. 00:0004 b_fade_out_modal
  253. 00:0004 b_fade_setspeed
  254. 00:0004 b_fade_update
  255. 00:0004 b_gbprinter_detect
  256. 00:0004 b_gbprinter_print_overlay
  257. 00:0004 b_projectile_launch
  258. 00:0004 b_projectiles_init
  259. 00:0004 b_set_sgb_border
  260. 00:0004 b_trigger_activate_at
  261. 00:0004 b_trigger_activate_at_intersect
  262. 00:0004 b_trigger_at_intersection
  263. 00:0004 b_trigger_at_tile
  264. 00:0004 b_trigger_interact
  265. 00:0004 b_trigger_reset
  266. 00:0004 b_vm_camera_move_to
  267. 00:0004 b_vm_camera_set_pos
  268. 00:0004 b_vm_sio_exchange
  269. 00:0004 b_vm_sio_set_mode
  270. 00:0004 l__CRASH_HEADER1
  271. 00:0004 l__HEADER_SIO0
  272. 00:0004 l__HEADER_TIMER0
  273. 00:0005 ___bank_VM_GBPRINTER
  274. 00:0005 ___bank_VM_LOAD_SAVE
  275. 00:0005 ___bank_VM_MATH
  276. 00:0005 ___bank_VM_MUSIC
  277. 00:0005 ___bank_VM_PALETTE
  278. 00:0005 ___bank_VM_PROJECTILE
  279. 00:0005 ___bank_VM_RTC
  280. 00:0005 ___bank_VM_SCENE
  281. 00:0005 ___bank_actor_13_interact
  282. 00:0005 ___bank_actor_14_interact
  283. 00:0005 ___bank_actor_15_interact
  284. 00:0005 ___bank_actor_16_interact
  285. 00:0005 ___bank_actor_17_interact
  286. 00:0005 ___bank_actor_18_interact
  287. 00:0005 ___bank_actor_19_interact
  288. 00:0005 ___bank_actor_20_interact
  289. 00:0005 ___bank_actor_21_interact
  290. 00:0005 ___bank_actor_22_interact
  291. 00:0005 ___bank_actor_23_interact
  292. 00:0005 ___bank_actor_24_interact
  293. 00:0005 ___bank_actor_25_interact
  294. 00:0005 ___bank_actor_26_interact
  295. 00:0005 ___bank_bg_dungeon
  296. 00:0005 ___bank_bg_final
  297. 00:0005 ___bank_bg_gameover
  298. 00:0005 ___bank_bg_level2
  299. 00:0005 ___bank_bg_placeholder
  300. 00:0005 ___bank_bg_placeholder_tilemap
  301. 00:0005 ___bank_bg_placeholder_tileset
  302. 00:0005 ___bank_bg_titlescreencrop3
  303. 00:0005 ___bank_bg_titlescreencrop3_til
  304. 00:0005 ___bank_bg_victoryscreen
  305. 00:0005 ___bank_bg_victoryscreen_tilema
  306. 00:0005 ___bank_bootstrap_script
  307. 00:0005 ___bank_cursor_image
  308. 00:0005 ___bank_frame_image
  309. 00:0005 ___bank_scene_0
  310. 00:0005 ___bank_scene_0_sprites
  311. 00:0005 ___bank_scene_1
  312. 00:0005 ___bank_scene_1_init
  313. 00:0005 ___bank_scene_1_sprites
  314. 00:0005 ___bank_scene_1_triggers
  315. 00:0005 ___bank_scene_2
  316. 00:0005 ___bank_scene_2_collisions
  317. 00:0005 ___bank_scene_2_init
  318. 00:0005 ___bank_scene_4
  319. 00:0005 ___bank_scene_4_collisions
  320. 00:0005 ___bank_scene_4_init
  321. 00:0005 ___bank_scene_5
  322. 00:0005 ___bank_scene_5_collisions
  323. 00:0005 ___bank_scene_5_init
  324. 00:0005 ___bank_scene_6
  325. 00:0005 ___bank_scene_6_actors
  326. 00:0005 ___bank_scene_6_collisions
  327. 00:0005 ___bank_scene_6_init
  328. 00:0005 ___bank_scene_7
  329. 00:0005 ___bank_scene_7_collisions
  330. 00:0005 ___bank_scene_7_init
  331. 00:0005 ___bank_script_0
  332. 00:0005 ___bank_script_1
  333. 00:0005 ___bank_script_2
  334. 00:0005 ___bank_script_3
  335. 00:0005 ___bank_script_6
  336. 00:0005 ___bank_script_8
  337. 00:0005 ___bank_script_engine_init
  338. 00:0005 ___bank_script_input
  339. 00:0005 ___bank_script_input_0
  340. 00:0005 ___bank_script_input_2
  341. 00:0005 ___bank_script_input_3
  342. 00:0005 ___bank_sprite_actor_animated
  343. 00:0005 ___bank_sprite_door
  344. 00:0005 ___bank_sprite_door_tileset
  345. 00:0005 ___bank_sprite_enemy_animated
  346. 00:0005 ___bank_sprite_enemy_animated_t
  347. 00:0005 ___bank_sprite_healthbar_tilese
  348. 00:0005 ___bank_sprite_tentacles_animat
  349. 00:0005 ___bank_sprite_tentacles_animat
  350. 00:0005 ___bank_spritesheet_none
  351. 00:0005 ___bank_tileset_default_frame
  352. 00:0005 ___bank_trigger_0_interact
  353. 00:0005 ___bank_trigger_1_interact
  354. 00:0005 ___bank_trigger_2_interact
  355. 00:0005 b_SIO_init
  356. 00:0005 b_camera_init
  357. 00:0005 b_events_init
  358. 00:0005 b_input_init
  359. 00:0005 b_itoa_fmt
  360. 00:0005 b_logo_init
  361. 00:0005 b_logo_update
  362. 00:0005 b_music_events_poll
  363. 00:0005 b_music_init_driver
  364. 00:0005 b_music_init_events
  365. 00:0005 b_palette_init
  366. 00:0005 b_parallax_init
  367. 00:0005 b_remove_LCD_ISRs
  368. 00:0005 b_restore_sram
  369. 00:0005 b_restore_sram_bank
  370. 00:0005 b_save_sram
  371. 00:0005 b_scroll_rect
  372. 00:0005 b_timers_init
  373. 00:0005 b_vm_cos_scale
  374. 00:0005 b_vm_load_palette
  375. 00:0005 b_vm_music_mute
  376. 00:0005 b_vm_music_play
  377. 00:0005 b_vm_music_routine
  378. 00:0005 b_vm_music_setpos
  379. 00:0005 b_vm_music_stop
  380. 00:0005 b_vm_print_detect
  381. 00:0005 b_vm_print_overlay
  382. 00:0005 b_vm_projectile_launch
  383. 00:0005 b_vm_projectile_load_type
  384. 00:0005 b_vm_rtc_get
  385. 00:0005 b_vm_rtc_latch
  386. 00:0005 b_vm_rtc_set
  387. 00:0005 b_vm_rtc_start
  388. 00:0005 b_vm_save_clear
  389. 00:0005 b_vm_save_peek
  390. 00:0005 b_vm_scene_pop
  391. 00:0005 b_vm_scene_pop_all
  392. 00:0005 b_vm_scene_push
  393. 00:0005 b_vm_scene_stack_reset
  394. 00:0005 b_vm_sfx_play
  395. 00:0005 b_vm_sin_scale
  396. 00:0005 b_vm_sound_mastervol
  397. 00:0005 l__CRASH_HEADER0
  398. 00:0005 l__HEADER1
  399. 00:0006 l__HEADER8
  400. 00:0007 l__HEADER2
  401. 00:0008 l__HEADER3
  402. 00:0018 l__INITIALIZED
  403. 00:0018 l__INITIALIZER
  404. 00:0027 l__GSINIT
  405. 00:0030 l__HEADER7
  406. 00:0060 l__HEADER4
  407. 00:00AB l__HEADER11
  408. 00:01CB l__CRASH_SCRATCH2
  409. 00:0200 s__CODE
  410. 00:0E4C l__CODE
  411. 00:104C s__HOME
  412. 00:1971 l__DATA
  413. 00:2000 _rROMB0
  414. 00:2B09 l__CODE_5
  415. 00:2C6D l__HOME
  416. 00:3000 _rROMB1
  417. 00:3CB9 s__BASE
  418. 00:3CB9 s__CODE_0
  419. 00:3CB9 s__INITIALIZER
  420. 00:3CB9 s__LIT
  421. 00:3CD1 s__GSINIT
  422. 00:3CF8 s__GSFINAL
  423. 00:3FFE l__CODE_1
  424. 00:3FFE l__CODE_3
  425. 00:3FFF l__CODE_2
  426. 00:4000 _RTC_SELECT_REG
  427. 00:4000 _rRAMB
  428. 00:4000 l__CODE_4
  429. 00:6000 _RTC_LATCH_REG
  430. 00:8000 __VRAM
  431. 00:8000 __VRAM8000
  432. 00:8800 __VRAM8800
  433. 00:9000 __VRAM9000
  434. 00:9800 __SCRN0
  435. 00:9C00 __SCRN1
  436. 00:A000 _RTC_VALUE_REG
  437. 00:A000 __SRAM
  438. 00:C000 __RAM
  439. 00:C000 _shadow_OAM
  440. 00:C0A0 s__DATA
  441. 00:D000 __RAMBANK
  442. 00:DA11 s__BSS
  443. 00:DA11 s__INITIALIZED
  444. 00:DA29 s__HEAP
  445. 00:DA29 s__HEAP_END
  446. 00:DF00 .STACK
  447. 00:DF00 _shadow_OAM2
  448. 00:DFA0 _BkgPalette
  449. 00:DFE0 _vwf_tile_data
  450. 00:FE00 __OAMRAM
  451. 00:FF00 _P1_REG
  452. 00:FF00 __IO
  453. 00:FF01 _SB_REG
  454. 00:FF02 _SC_REG
  455. 00:FF04 _DIV_REG
  456. 00:FF05 _TIMA_REG
  457. 00:FF06 _TMA_REG
  458. 00:FF07 _TAC_REG
  459. 00:FF0F _IF_REG
  460. 00:FF10 _NR10_REG
  461. 00:FF11 _NR11_REG
  462. 00:FF12 _NR12_REG
  463. 00:FF13 _NR13_REG
  464. 00:FF14 _NR14_REG
  465. 00:FF16 _NR21_REG
  466. 00:FF17 _NR22_REG
  467. 00:FF18 _NR23_REG
  468. 00:FF19 _NR24_REG
  469. 00:FF1A _NR30_REG
  470. 00:FF1B _NR31_REG
  471. 00:FF1C _NR32_REG
  472. 00:FF1D _NR33_REG
  473. 00:FF1E _NR34_REG
  474. 00:FF20 _NR41_REG
  475. 00:FF21 _NR42_REG
  476. 00:FF22 _NR43_REG
  477. 00:FF23 _NR44_REG
  478. 00:FF24 _NR50_REG
  479. 00:FF25 _NR51_REG
  480. 00:FF26 _NR52_REG
  481. 00:FF30 _AUD3WAVE
  482. 00:FF30 _PCM_SAMPLE
  483. 00:FF30 __AUD3WAVERAM
  484. 00:FF40 _LCDC_REG
  485. 00:FF41 _STAT_REG
  486. 00:FF42 _SCY_REG
  487. 00:FF43 _SCX_REG
  488. 00:FF44 _LY_REG
  489. 00:FF45 _LYC_REG
  490. 00:FF46 _DMA_REG
  491. 00:FF47 _BGP_REG
  492. 00:FF48 _OBP0_REG
  493. 00:FF49 _OBP1_REG
  494. 00:FF4A _WY_REG
  495. 00:FF4B _WX_REG
  496. 00:FF4D _KEY1_REG
  497. 00:FF4F _VBK_REG
  498. 00:FF51 _HDMA1_REG
  499. 00:FF52 _HDMA2_REG
  500. 00:FF53 _HDMA3_REG
  501. 00:FF54 _HDMA4_REG
  502. 00:FF55 _HDMA5_REG
  503. 00:FF56 _RP_REG
  504. 00:FF68 _BCPS_REG
  505. 00:FF69 _BCPD_REG
  506. 00:FF6A _OCPS_REG
  507. 00:FF6B _OCPD_REG
  508. 00:FF70 _SVBK_REG
  509. 00:FF76 _PCM12_REG
  510. 00:FF77 _PCM34_REG
  511. 00:FF80 .refresh_OAM
  512. 00:FF80 __HRAM
  513. 00:FFFF _IE_REG
  514. 01:4000 s__CODE_1
  515. 02:4000 s__CODE_2
  516. 03:4000 s__CODE_3
  517. 04:4000 s__CODE_4
  518. 05:4000 s__CODE_5
  519. 00:0200 ___HandleCrash
  520. 00:020A _SIO_send_byte
  521. 00:021D _SIO_receive
  522. 00:022E _GetWinAddr
  523. 00:0236 _GetBkgAddr
  524. 00:0244 _state_init
  525. 00:0249 _state_update
  526. 00:026B _ui_time_masks
  527. 00:0273 _ui_print_shift_char
  528. 00:02F6 _ui_draw_frame_row
  529. 00:02FF .ui_draw_frame_row
  530. 00:0328 _script_cmds
  531. 00:0560 _save_signature
  532. 00:0564 _start_scene_x
  533. 00:0566 _start_scene_y
  534. 00:0568 _start_scene_dir
  535. 00:0569 _start_scene
  536. 00:056C _start_player_move_speed
  537. 00:056D _start_player_anim_tick
  538. 00:056E _ui_fonts
  539. 00:0571 _core_reset_hook
  540. 00:0579 _main
  541. 00:0581 _state_start_fns
  542. 00:0587 _state_update_fns
  543. 00:058D _hUGE_init
  544. 00:058F hUGE_init
  545. 00:05E5 _hUGE_mute_channel
  546. 00:05E7 hUGE_mute_channel
  547. 00:0835 _hUGE_set_position
  548. 00:0837 hUGE_set_position
  549. 00:09FC _hUGE_dosound
  550. 00:09FC hUGE_dosound
  551. 00:0D28 _get_vram_byte
  552. 00:0D30 _get_win_tile_xy
  553. 00:0D38 _get_bkg_tile_xy
  554. 00:0D5F _hide_sprites_range
  555. 00:0D8E __mulsuchar
  556. 00:0D91 __muluschar
  557. 00:0D9A __mulschar
  558. 00:0DA2 __mulint
  559. 00:0DC1 __muluchar
  560. 00:0DD3 _set_vram_byte
  561. 00:0DDC _set_win_tile_xy
  562. 00:0DE5 _set_bkg_tile_xy
  563. 00:0E14 .sgb_check
  564. 00:0E14 _sgb_check
  565. 00:0E5C _sgb_transfer
  566. 00:0E61 .sgb_transfer
  567. 00:0EA2 .copy_vram
  568. 00:0EA8 _get_data
  569. 00:0EA8 _set_data
  570. 00:0EA8 _vmemcpy
  571. 00:0EF6 ___move_metasprite
  572. 00:0F33 ___memcpy
  573. 00:0F33 _memcpy
  574. 00:0F65 __divsuchar
  575. 00:0F6B __modsuchar
  576. 00:0F74 __divuschar
  577. 00:0F7D __moduschar
  578. 00:0F89 __divschar
  579. 00:0F8E __modschar
  580. 00:0F95 __divsint
  581. 00:0F9E __modsint
  582. 00:0FAA __divuchar
  583. 00:0FAF __moduchar
  584. 00:0FB6 __divuint
  585. 00:0FBF __moduint
  586. 00:0FCB .div8
  587. 00:0FCB .mod8
  588. 00:0FD3 .div16
  589. 00:0FD3 .mod16
  590. 00:1009 .divu8
  591. 00:1009 .modu8
  592. 00:100C .divu16
  593. 00:100C .modu16
  594. 00:0020 .call_hl
  595. 00:0028 .MemsetSmall
  596. 00:0030 .MemcpySmall
  597. 00:0080 .int
  598. 00:008F _wait_int_handler
  599. 00:009C __standard_VBL_handler
  600. 00:00AB _refresh_OAM
  601. 00:00CC _set_interrupts
  602. 00:0150 .reset
  603. 00:0150 _reset
  604. 00:0157 .code_start
  605. 00:01B9 _exit
  606. 00:01BD .wait_vbl_done
  607. 00:01BD _vsync
  608. 00:01BD _wait_vbl_done
  609. 00:01CD .remove_VBL
  610. 00:01CD _remove_VBL
  611. 00:01D0 .remove_int
  612. 00:01ED .add_VBL
  613. 00:01ED _add_VBL
  614. 00:01F0 .add_int
  615. 00:104C .memset_simple
  616. 00:1055 .memcpy_simple
  617. 00:1072 .display_off
  618. 00:1072 _display_off
  619. 00:108A _actors_update
  620. 00:14E4 _SetBankedBkgData
  621. 00:1500 _SetBankedSpriteData
  622. 00:151C _SetBankedBkgTiles
  623. 00:1538 _SetBankedWinTiles
  624. 00:1554 _ReadBankedFarPtr
  625. 00:1576 _ReadBankedUWORD
  626. 00:1590 _MemcpyBanked
  627. 00:15B2 _MemcpyVRAMBanked
  628. 00:15E1 _IndexOfFarPtr
  629. 00:1666 _camera_update
  630. 00:1799 _load_animations
  631. 00:17F2 _events_update
  632. 00:18C5 _timers_update
  633. 00:194E _input_update
  634. 00:1971 .sio_ISR
  635. 00:19CB .timer_ISR
  636. 00:19E0 _simple_LCD_isr
  637. 00:1A5F _fullscreen_LCD_isr
  638. 00:1A8B _VBL_isr
  639. 00:1AD5 _isqrt
  640. 00:1B32 _sine_wave
  641. 00:1C32 _dir_lookup
  642. 00:1C3A _dir_angle_lookup
  643. 00:1C3E _hUGETrackerRoutine
  644. 00:1C65 _music_events_update
  645. 00:1CE7 _music_play_isr
  646. 00:1D88 _parallax_LCD_isr
  647. 00:1DC5 _projectiles_update
  648. 00:2246 _projectiles_render
  649. 00:239B _scroll_load_pending_row
  650. 00:23E9 _scroll_load_row
  651. 00:2429 _scroll_load_col
  652. 00:245E _scroll_load_pending_col
  653. 00:24AD _set_bkg_submap
  654. 00:24F0 _set_xy_win_submap
  655. 00:251D .set_xy_win_submap
  656. 00:2526 .set_xy_bkg_submap
  657. 00:2535 .set_xy_submap
  658. 00:2581 _sfx_play_isr
  659. 00:265A _on_SIO_receive
  660. 00:269B _SIO_update
  661. 00:2702 _ui_update
  662. 00:283A _vm_sgb_transfer
  663. 00:2887 _vm_load_text
  664. 00:2ADD _vm_switch
  665. 00:2C0E _vm_beginthread
  666. 00:2D32 _vm_rpn
  667. 00:374A _vm_get_far
  668. 00:37B8 _vm_call_native
  669. 00:37CB _VM_STEP
  670. 00:3835 _script_runner_update
  671. 00:399A _fill_win_rect
  672. 00:39AC _rand
  673. 00:39AC _randw
  674. 00:39D7 _initrand
  675. 00:39D9 .initrand
  676. 00:39E2 _get_bkg_data
  677. 00:39E2 _get_win_data
  678. 00:3A2F _get_sprite_data
  679. 00:3A62 _abs
  680. 00:3A6F _set_win_tiles
  681. 00:3A83 _set_tile_data
  682. 00:3A88 _set_bkg_data
  683. 00:3A88 _set_win_data
  684. 00:3A90 _set_sprite_data
  685. 00:3AC0 _reverse
  686. 00:3AF4 ___call__banked
  687. 00:3B11 _to_far_ptr
  688. 00:3B47 .add_LCD
  689. 00:3B47 _add_LCD
  690. 00:3B4D .remove_LCD
  691. 00:3B4D _remove_LCD
  692. 00:3B53 .fill_rect_wtt
  693. 00:3B5C .fill_rect_btt
  694. 00:3BA9 _fill_bkg_rect
  695. 00:3BBB .padup
  696. 00:3BBB _waitpadup
  697. 00:3BCB .jpad
  698. 00:3BCB _joypad
  699. 00:3BF3 _waitpad
  700. 00:3BF4 .wait_pad
  701. 00:3BFB ___sdcc_call_hl
  702. 00:3BFC _memset
  703. 00:3C2F .set_xy_wtt
  704. 00:3C38 .set_xy_btt
  705. 00:3C47 .set_xy_tt
  706. 00:3C8B ___sdcc_bcall_ehl
  707. 00:3CA5 _set_bkg_tiles
  708. 00:3CD1 gsinit
  709. 00:C0A0 __cpu
  710. 00:C0A1 __is_GBA
  711. 00:C0A2 .mode
  712. 00:C0A3 .sys_time
  713. 00:C0A3 _sys_time
  714. 00:C0A5 .int_0x40
  715. 00:C0B1 _actors
  716. 00:C4F5 _actors_active_head
  717. 00:C4F7 _actors_active_tail
  718. 00:C4F9 _actors_inactive_head
  719. 00:C4FB _screen_x
  720. 00:C4FC _screen_y
  721. 00:C4FD _invalid
  722. 00:C4FF _player_moving
  723. 00:C500 _player_iframes
  724. 00:C501 _player_collision_actor
  725. 00:C503 _emote_actor
  726. 00:C505 _emote_timer
  727. 00:C506 _allocated_sprite_tiles
  728. 00:C507 _allocated_hardware_sprites
  729. 00:C514 _camera_x
  730. 00:C516 _camera_y
  731. 00:C518 _camera_offset_x
  732. 00:C519 _camera_offset_y
  733. 00:C51A _camera_deadzone_x
  734. 00:C51B _camera_deadzone_y
  735. 00:C51C _camera_settings
  736. 00:C520 _current_scene
  737. 00:C523 _image_bank
  738. 00:C524 _image_ptr
  739. 00:C526 _image_attr_bank
  740. 00:C527 _image_attr_ptr
  741. 00:C529 _collision_bank
  742. 00:C52A _collision_ptr
  743. 00:C52C _image_tile_width
  744. 00:C52D _image_tile_height
  745. 00:C52E _image_width
  746. 00:C530 _image_height
  747. 00:C532 _sprites_len
  748. 00:C533 _actors_len
  749. 00:C534 _projectiles_len
  750. 00:C535 _player_sprite_len
  751. 00:C536 _scene_type
  752. 00:C537 _scene_LCD_type
  753. 00:C538 _scene_stack
  754. 00:C578 _scene_stack_ptr
  755. 00:C57A _scene_sprites_base_tiles
  756. 00:C5BA _input_events
  757. 00:C5E2 _input_slots
  758. 00:C5EA _timer_events
  759. 00:C5FE _timer_values
  760. 00:C606 _fade_running
  761. 00:C607 _fade_frames_per_step
  762. 00:C608 _fade_timer
  763. 00:C610 _joypads
  764. 00:C615 _frame_joy
  765. 00:C616 _last_joy
  766. 00:C617 _recent_joy
  767. 00:C618 _SIO_status
  768. 00:C619 _link_byte_sent
  769. 00:C61A _link_next_mode
  770. 00:C61B _save_blob_size
  771. 00:C61D _routine_queue
  772. 00:C621 _routine_queue_head
  773. 00:C622 _routine_queue_tail
  774. 00:C623 _music_events
  775. 00:C637 _music_current_track_bank
  776. 00:C638 _music_mute_mask
  777. 00:C639 _music_effective_mute
  778. 00:C63A _music_next_track
  779. 00:C63C _music_current_track
  780. 00:C63E _music_play_isr_counter
  781. 00:C63F _music_play_isr_pause
  782. 00:C640 _music_global_mute_mask
  783. 00:C641 _music_sfx_priority
  784. 00:C642 _DMG_palette
  785. 00:C645 _SprPalette
  786. 00:C685 _parallax_rows
  787. 00:C697 _parallax_row
  788. 00:C699 _projectiles
  789. 00:C752 _projectile_defs
  790. 00:C7C5 _projectiles_active_head
  791. 00:C7C7 _projectiles_inactive_head
  792. 00:C7CE _scroll_x
  793. 00:C7D0 _scroll_y
  794. 00:C7D2 _draw_scroll_x
  795. 00:C7D4 _draw_scroll_y
  796. 00:C7D6 _scroll_x_max
  797. 00:C7D8 _scroll_y_max
  798. 00:C7DA _scroll_offset_x
  799. 00:C7DB _scroll_offset_y
  800. 00:C7DC _pending_h_x
  801. 00:C7DD _pending_h_y
  802. 00:C7DE _pending_h_i
  803. 00:C7DF _pending_w_x
  804. 00:C7E0 _pending_w_y
  805. 00:C7E1 _pending_w_i
  806. 00:C7E2 _current_row
  807. 00:C7E4 _new_row
  808. 00:C7E6 _current_col
  809. 00:C7E8 _new_col
  810. 00:C7EA .image_tile_width
  811. 00:C7EB _sfx_play_bank
  812. 00:C7EC _sfx_play_sample
  813. 00:C7EE _sfx_frame_skip
  814. 00:C7EF _link_operation_mode
  815. 00:C7F0 _link_packet
  816. 00:C810 _link_packet_len
  817. 00:C811 _link_packet_ptr
  818. 00:C813 _link_packet_received
  819. 00:C814 _link_packet_snd_len
  820. 00:C815 _link_packet_snd_ptr
  821. 00:C817 _link_packet_sent
  822. 00:C818 __is_CGB
  823. 00:C819 __is_SGB
  824. 00:C81A __current_ram_bank
  825. 00:C81B _triggers
  826. 00:C913 _last_trigger_tx
  827. 00:C914 _last_trigger_ty
  828. 00:C915 _last_trigger
  829. 00:C916 _win_pos_x
  830. 00:C917 _win_dest_pos_x
  831. 00:C918 _win_pos_y
  832. 00:C919 _win_dest_pos_y
  833. 00:C91A _win_speed
  834. 00:C91B _text_drawn
  835. 00:C91C _current_text_speed
  836. 00:C91D _text_options
  837. 00:C91E _text_in_speed
  838. 00:C91F _text_out_speed
  839. 00:C920 _text_draw_speed
  840. 00:C921 _text_ff_joypad
  841. 00:C922 _text_ff
  842. 00:C923 _text_bkg_fill
  843. 00:C924 _ui_text_data
  844. 00:CA2E _vwf_current_mask
  845. 00:CA2F _vwf_current_rotate
  846. 00:CA30 _vwf_inverse_map
  847. 00:CA31 _vwf_direction
  848. 00:CA32 _vwf_current_font_desc
  849. 00:CA3A _vwf_current_font_bank
  850. 00:CA3B _vwf_current_font_idx
  851. 00:CA3C _text_render_base_addr
  852. 00:CA3E _text_scroll_addr
  853. 00:CA40 _text_scroll_width
  854. 00:CA41 _text_scroll_height
  855. 00:CA42 _text_scroll_fill
  856. 00:CA43 _text_sound_mask
  857. 00:CA44 _text_sound_bank
  858. 00:CA45 _text_sound_data
  859. 00:CA47 _overlay_priority
  860. 00:CA48 _text_palette
  861. 00:CA4F __itoa_fmt_len
  862. 00:CA50 .itoa_fmt_buf
  863. 00:CA53 _CTXS
  864. 00:CB83 _first_ctx
  865. 00:CB85 _free_ctxs
  866. 00:CB87 _old_executing_ctx
  867. 00:CB89 _executing_ctx
  868. 00:CB8B _vm_lock_state
  869. 00:CB8C _vm_loaded_state
  870. 00:CB8D _vm_exception_code
  871. 00:CB8E _vm_exception_params_length
  872. 00:CB8F _vm_exception_params_bank
  873. 00:CB90 _vm_exception_params_offset
  874. 00:CB94 _script_memory
  875. 00:D99A _topdown_grid
  876. 00:D99B ___rand_seed
  877. 00:D9B9 _hUGE_current_wave
  878. 00:D9B9 hUGE_current_wave
  879. 00:D9BA _hUGE_mute_mask
  880. 00:DA01 ___call_banked_addr
  881. 00:DA01 ___call_banked_ptr
  882. 00:DA03 ___call_banked_bank
  883. 00:DA05 .int_0x48
  884. 00:DA0D ___current_metasprite
  885. 00:DA0F ___current_base_tile
  886. 00:DA10 ___current_base_prop
  887. 00:DA11 _fade_style
  888. 00:DA12 _game_time
  889. 00:DA13 _PRN_PKT_START
  890. 00:DA21 _hide_sprites
  891. 00:DA22 _show_actors_on_overlay
  892. 00:DA23 _overlay_cut_scanline
  893. 00:DA24 __submap_tile_offset
  894. 00:DA25 _triggers_len
  895. 00:DA26 _exchange_state
  896. 00:DA27 ___render_shadow_OAM
  897. 00:DA28 __map_tile_offset
  898. 00:FF90 __current_bank
  899. 00:FF92 __shadow_OAM_base
  900. 01:4000 ___func_ACTOR
  901. 01:4000 _actors_init
  902. 01:403A _emote_offsets
  903. 01:4049 _emote_metasprite
  904. 01:4055 _player_init
  905. 01:407B _deactivate_actor
  906. 01:41DC _activate_actor
  907. 01:431B _activate_actors_in_row
  908. 01:4412 _activate_actors_in_col
  909. 01:4563 _actor_set_frames
  910. 01:45B9 _actor_set_frame_offset
  911. 01:45F4 _actor_get_frame_offset
  912. 01:4606 _actor_set_anim_idle
  913. 01:4634 _actor_set_anim_moving
  914. 01:4665 _actor_set_dir
  915. 01:46CA _actor_at_tile
  916. 01:479E _actor_in_front_of_player
  917. 01:4852 _actor_overlapping_player
  918. 01:4A61 _actor_overlapping_bb
  919. 01:4CDF _actors_handle_player_collision
  920. 01:4D6B _check_collision_in_direction
  921. 01:5589 _ui_swap_tiles
  922. 01:55D3 _ui_print_make_mask_lr
  923. 01:55EF _ui_print_make_mask_rl
  924. 01:560B _ui_init
  925. 01:56D2 _ui_load_tiles
  926. 01:5729 _ui_draw_frame
  927. 01:5799 _ui_print_reset
  928. 01:57CD _ui_set_start_tile
  929. 01:57F9 _ui_print_render
  930. 01:59DA _ui_draw_text_buffer_char
  931. 01:5E17 _ui_run_menu
  932. 01:5F91 _ui_run_modal
  933. 01:604B ___func_VM_ACTOR
  934. 01:604B _vm_actor_move_to
  935. 01:6A91 _vm_actor_move_cancel
  936. 01:6AC7 _vm_actor_activate
  937. 01:6B18 _vm_actor_deactivate
  938. 01:6B69 _vm_actor_begin_update
  939. 01:6BF0 _vm_actor_terminate_update
  940. 01:6C37 _vm_actor_set_dir
  941. 01:6C80 _vm_actor_set_anim
  942. 01:6D0E _vm_actor_set_pos
  943. 01:6D88 _vm_actor_get_pos
  944. 01:6DF7 _vm_actor_get_dir
  945. 01:6E71 _vm_actor_get_angle
  946. 01:6EF2 _vm_actor_emote
  947. 01:6FB6 _vm_actor_set_bounds
  948. 01:7014 _vm_actor_set_spritesheet
  949. 01:70DE _vm_actor_replace_tile
  950. 01:7149 _vm_actor_set_anim_tick
  951. 01:7187 _vm_actor_set_move_speed
  952. 01:71C5 _vm_actor_set_anim_frame
  953. 01:7209 _vm_actor_get_anim_frame
  954. 01:7253 _vm_actor_set_anim_set
  955. 01:72DB _vm_actor_set_spritesheet_by_re
  956. 01:73E8 _vm_actor_set_flags
  957. 01:7496 ___func_VM_SGB
  958. 01:7496 ___func_bg_dungeon_tileset
  959. 01:7496 _bg_dungeon_tileset
  960. 01:7FA8 ___func_palette_0
  961. 01:7FA8 _palette_0
  962. 01:7FAB ___func_sprite_chest
  963. 01:7FAB _sprite_chest_metasprite_0
  964. 01:7FB7 _sprite_chest_metasprite_1
  965. 01:7FC3 _sprite_chest_metasprites
  966. 01:7FC7 _sprite_chest_animations
  967. 01:7FE7 _sprite_chest_animations_lookup
  968. 01:7FEB _sprite_chest
  969. 05:4000 _bootstrap_script
  970. 05:400B _camera_init
  971. 05:4031 _events_init
  972. 05:4071 _timers_init
  973. 05:40B1 _restore_sram_bank
  974. 05:40E7 _restore_sram
  975. 05:40FD _save_sram
  976. 05:4129 _input_init
  977. 05:414F _remove_LCD_ISRs
  978. 05:416A _music_init_driver
  979. 05:41C6 _music_init_events
  980. 05:4202 _music_events_poll
  981. 05:422A _music_pause
  982. 05:424C _palette_init
  983. 05:425A _parallax_init
  984. 05:427A _scroll_rect
  985. 05:42B7 _SIO_init
  986. 05:42E0 ___func_VM_GBPRINTER
  987. 05:42E0 _vm_print_detect
  988. 05:432F _vm_print_overlay
  989. 05:4384 ___func_VM_LOAD_SAVE
  990. 05:4384 _vm_save_clear
  991. 05:4393 _vm_save_peek
  992. 05:4415 ___func_VM_MATH
  993. 05:4415 _vm_sin_scale
  994. 05:44B1 _vm_cos_scale
  995. 05:454F ___func_VM_MUSIC
  996. 05:454F _vm_music_play
  997. 05:459C _vm_music_stop
  998. 05:45BE _vm_music_mute
  999. 05:45FC _vm_music_routine
  1000. 05:4623 _vm_music_setpos
  1001. 05:4629 _vm_sound_mastervol
  1002. 05:462F _vm_sfx_play
  1003. 05:46A2 ___func_VM_PALETTE
  1004. 05:46A2 _vm_load_palette
  1005. 05:47F6 ___func_VM_PROJECTILE
  1006. 05:47F6 _vm_projectile_launch
  1007. 05:4837 _vm_projectile_load_type
  1008. 05:48C9 ___func_VM_RTC
  1009. 05:48C9 _vm_rtc_latch
  1010. 05:48D1 _vm_rtc_get
  1011. 05:4938 _vm_rtc_set
  1012. 05:4996 _vm_rtc_start
  1013. 05:49B9 ___func_VM_SCENE
  1014. 05:49B9 _vm_scene_push
  1015. 05:4A2F _vm_scene_pop
  1016. 05:4A3D _vm_scene_pop_all
  1017. 05:4A48 _vm_scene_stack_reset
  1018. 05:4A51 _itoa_fmt
  1019. 05:4A85 .utoa_fmt
  1020. 05:4B2F _actor_13_interact
  1021. 05:4B42 GBVM$actor_13_interact$d61ff5f1
  1022. 05:4B51 GBVM$actor_13_interact$7f3a4260
  1023. 05:4B85 GBVM$actor_13_interact$1a852143
  1024. 05:4B8F GBVM$actor_13_interact$796c970b
  1025. 05:4BB9 _actor_14_interact
  1026. 05:4BCC GBVM$actor_14_interact$4ddd1240
  1027. 05:4BDB GBVM$actor_14_interact$761897ae
  1028. 05:4BE7 _actor_15_interact
  1029. 05:4BFA GBVM$actor_15_interact$4d46306d
  1030. 05:4C03 GBVM$actor_15_interact$999e5545
  1031. 05:4C12 GBVM$actor_15_interact$0cee22c4
  1032. 05:4C4A GBVM$actor_15_interact$c895f703
  1033. 05:4C8A GBVM$actor_15_interact$59156717
  1034. 05:4C92 GBVM_END$actor_15_interact$4d46
  1035. 05:4C94 _actor_16_interact
  1036. 05:4CA7 GBVM$actor_16_interact$2bec348c
  1037. 05:4CAB GBVM$actor_16_interact$ff75e578
  1038. 05:4CB5 GBVM$actor_16_interact$803eb88b
  1039. 05:4CBC GBVM$actor_16_interact$0e38410b
  1040. 05:4CF3 GBVM$actor_16_interact$78d3300d
  1041. 05:4D05 GBVM$actor_16_interact$ec9f8ed9
  1042. 05:4D0C GBVM$actor_16_interact$4bc160c7
  1043. 05:4D13 GBVM$actor_16_interact$e6742bcd
  1044. 05:4D1D GBVM$actor_16_interact$9fa45752
  1045. 05:4D1D GBVM_END$actor_16_interact$78d3
  1046. 05:4D25 GBVM$actor_16_interact$14ac7d7f
  1047. 05:4D31 _actor_17_interact
  1048. 05:4D44 GBVM$actor_17_interact$bb9acb55
  1049. 05:4D48 GBVM$actor_17_interact$80180769
  1050. 05:4D52 GBVM$actor_17_interact$0b5c3b9a
  1051. 05:4D59 GBVM$actor_17_interact$c689dd35
  1052. 05:4D90 GBVM$actor_17_interact$164eba7b
  1053. 05:4DA2 GBVM$actor_17_interact$44171831
  1054. 05:4DA9 GBVM$actor_17_interact$9bf3012d
  1055. 05:4DB0 GBVM$actor_17_interact$68574339
  1056. 05:4DBA GBVM$actor_17_interact$3a7114c2
  1057. 05:4DBA GBVM_END$actor_17_interact$164e
  1058. 05:4DC2 GBVM$actor_17_interact$03c0c6c5
  1059. 05:4DCE _actor_18_interact
  1060. 05:4DE1 GBVM$actor_18_interact$2bec348c
  1061. 05:4DE5 GBVM$actor_18_interact$ff75e578
  1062. 05:4DEF GBVM$actor_18_interact$803eb88b
  1063. 05:4DF6 GBVM$actor_18_interact$0e38410b
  1064. 05:4E2D GBVM$actor_18_interact$78d3300d
  1065. 05:4E3F GBVM$actor_18_interact$ec9f8ed9
  1066. 05:4E46 GBVM$actor_18_interact$4bc160c7
  1067. 05:4E4D GBVM$actor_18_interact$e6742bcd
  1068. 05:4E57 GBVM$actor_18_interact$9fa45752
  1069. 05:4E57 GBVM_END$actor_18_interact$78d3
  1070. 05:4E5F GBVM$actor_18_interact$14ac7d7f
  1071. 05:4E6B _actor_19_interact
  1072. 05:4E7E GBVM$actor_19_interact$4ddd1240
  1073. 05:4E8D GBVM$actor_19_interact$761897ae
  1074. 05:4E99 _actor_20_interact
  1075. 05:4EAC GBVM$actor_20_interact$bb9acb55
  1076. 05:4EB0 GBVM$actor_20_interact$80180769
  1077. 05:4EBA GBVM$actor_20_interact$0b5c3b9a
  1078. 05:4EC1 GBVM$actor_20_interact$c689dd35
  1079. 05:4EF8 GBVM$actor_20_interact$164eba7b
  1080. 05:4F0A GBVM$actor_20_interact$44171831
  1081. 05:4F11 GBVM$actor_20_interact$9bf3012d
  1082. 05:4F18 GBVM$actor_20_interact$68574339
  1083. 05:4F22 GBVM$actor_20_interact$3a7114c2
  1084. 05:4F22 GBVM_END$actor_20_interact$164e
  1085. 05:4F2A GBVM$actor_20_interact$03c0c6c5
  1086. 05:4F36 _actor_21_interact
  1087. 05:4F49 GBVM$actor_21_interact$2bec348c
  1088. 05:4F4D GBVM$actor_21_interact$ff75e578
  1089. 05:4F57 GBVM$actor_21_interact$803eb88b
  1090. 05:4F5E GBVM$actor_21_interact$0e38410b
  1091. 05:4F95 GBVM$actor_21_interact$78d3300d
  1092. 05:4FA7 GBVM$actor_21_interact$ec9f8ed9
  1093. 05:4FAE GBVM$actor_21_interact$4bc160c7
  1094. 05:4FB5 GBVM$actor_21_interact$e6742bcd
  1095. 05:4FBF GBVM$actor_21_interact$9fa45752
  1096. 05:4FBF GBVM_END$actor_21_interact$78d3
  1097. 05:4FC7 GBVM$actor_21_interact$14ac7d7f
  1098. 05:4FD3 _actor_22_interact
  1099. 05:4FE6 GBVM$actor_22_interact$bb9acb55
  1100. 05:4FEA GBVM$actor_22_interact$80180769
  1101. 05:4FF4 GBVM$actor_22_interact$0b5c3b9a
  1102. 05:4FFB GBVM$actor_22_interact$c689dd35
  1103. 05:5032 GBVM$actor_22_interact$164eba7b
  1104. 05:5044 GBVM$actor_22_interact$44171831
  1105. 05:504B GBVM$actor_22_interact$9bf3012d
  1106. 05:5052 GBVM$actor_22_interact$68574339
  1107. 05:505C GBVM$actor_22_interact$3a7114c2
  1108. 05:505C GBVM_END$actor_22_interact$164e
  1109. 05:5064 GBVM$actor_22_interact$03c0c6c5
  1110. 05:5070 _actor_23_interact
  1111. 05:5083 GBVM$actor_23_interact$2bec348c
  1112. 05:5087 GBVM$actor_23_interact$ff75e578
  1113. 05:5091 GBVM$actor_23_interact$803eb88b
  1114. 05:5098 GBVM$actor_23_interact$0e38410b
  1115. 05:50CF GBVM$actor_23_interact$78d3300d
  1116. 05:50E1 GBVM$actor_23_interact$ec9f8ed9
  1117. 05:50E8 GBVM$actor_23_interact$4bc160c7
  1118. 05:50EF GBVM$actor_23_interact$e6742bcd
  1119. 05:50F9 GBVM$actor_23_interact$9fa45752
  1120. 05:50F9 GBVM_END$actor_23_interact$78d3
  1121. 05:5101 GBVM$actor_23_interact$14ac7d7f
  1122. 05:510D _actor_24_interact
  1123. 05:5120 GBVM$actor_24_interact$2bec348c
  1124. 05:5124 GBVM$actor_24_interact$ff75e578
  1125. 05:512E GBVM$actor_24_interact$803eb88b
  1126. 05:5135 GBVM$actor_24_interact$0e38410b
  1127. 05:516C GBVM$actor_24_interact$78d3300d
  1128. 05:517E GBVM$actor_24_interact$ec9f8ed9
  1129. 05:5185 GBVM$actor_24_interact$4bc160c7
  1130. 05:518C GBVM$actor_24_interact$e6742bcd
  1131. 05:5196 GBVM$actor_24_interact$9fa45752
  1132. 05:5196 GBVM_END$actor_24_interact$78d3
  1133. 05:519E GBVM$actor_24_interact$14ac7d7f
  1134. 05:51AA _actor_25_interact
  1135. 05:51BD GBVM$actor_25_interact$bb9acb55
  1136. 05:51C1 GBVM$actor_25_interact$80180769
  1137. 05:51CB GBVM$actor_25_interact$0b5c3b9a
  1138. 05:51D2 GBVM$actor_25_interact$c689dd35
  1139. 05:5209 GBVM$actor_25_interact$164eba7b
  1140. 05:521B GBVM$actor_25_interact$44171831
  1141. 05:5222 GBVM$actor_25_interact$9bf3012d
  1142. 05:5229 GBVM$actor_25_interact$68574339
  1143. 05:5233 GBVM$actor_25_interact$3a7114c2
  1144. 05:5233 GBVM_END$actor_25_interact$164e
  1145. 05:523B GBVM$actor_25_interact$03c0c6c5
  1146. 05:5247 _actor_26_interact
  1147. 05:525A GBVM$actor_26_interact$bb9acb55
  1148. 05:525E GBVM$actor_26_interact$80180769
  1149. 05:5268 GBVM$actor_26_interact$0b5c3b9a
  1150. 05:526F GBVM$actor_26_interact$c689dd35
  1151. 05:52A6 GBVM$actor_26_interact$164eba7b
  1152. 05:52B8 GBVM$actor_26_interact$44171831
  1153. 05:52BF GBVM$actor_26_interact$9bf3012d
  1154. 05:52C6 GBVM$actor_26_interact$68574339
  1155. 05:52D0 GBVM$actor_26_interact$3a7114c2
  1156. 05:52D0 GBVM_END$actor_26_interact$164e
  1157. 05:52D8 GBVM$actor_26_interact$03c0c6c5
  1158. 05:52E4 ___func_bg_dungeon
  1159. 05:52E4 _bg_dungeon
  1160. 05:52F2 ___func_bg_final
  1161. 05:52F2 _bg_final
  1162. 05:5300 ___func_bg_gameover
  1163. 05:5300 _bg_gameover
  1164. 05:530E ___func_bg_level2
  1165. 05:530E _bg_level2
  1166. 05:531C ___func_bg_placeholder_tilemap
  1167. 05:531C _bg_placeholder_tilemap
  1168. 05:5484 ___func_bg_placeholder_tileset
  1169. 05:5484 _bg_placeholder_tileset
  1170. 05:54C6 ___func_bg_placeholder
  1171. 05:54C6 _bg_placeholder
  1172. 05:54D4 ___func_bg_titlescreencrop3_til
  1173. 05:54D4 _bg_titlescreencrop3_tilemap
  1174. 05:563C ___func_bg_titlescreencrop3
  1175. 05:563C _bg_titlescreencrop3
  1176. 05:564A ___func_bg_victoryscreen_tilema
  1177. 05:564A _bg_victoryscreen_tilemap
  1178. 05:57B2 ___func_bg_victoryscreen
  1179. 05:57B2 _bg_victoryscreen
  1180. 05:57C0 ___func_cursor_image
  1181. 05:57C0 _cursor_image
  1182. 05:57D0 ___func_frame_image
  1183. 05:57D0 _frame_image
  1184. 05:5860 ___func_scene_0_sprites
  1185. 05:5860 _scene_0_sprites
  1186. 05:586F ___func_scene_0
  1187. 05:586F _scene_0
  1188. 05:58AA _scene_1_init
  1189. 05:58AD GBVM$scene_1_init$de7d9db4_45c8
  1190. 05:58B7 GBVM$scene_1_init$e642b6ff_7d4c
  1191. 05:58BF GBVM$scene_1_init$9976e44d_1f54
  1192. 05:58BF GBVM_END$scene_1_init$e642b6ff_
  1193. 05:58C6 GBVM$scene_1_init$8ba6bfde_2975
  1194. 05:58D0 GBVM$scene_1_init$autofade$74a1
  1195. 05:58DC ___func_scene_1_sprites
  1196. 05:58DC _scene_1_sprites
  1197. 05:58E8 ___func_scene_1_triggers
  1198. 05:58E8 _scene_1_triggers
  1199. 05:58F8 ___func_scene_1
  1200. 05:58F8 _scene_1
  1201. 05:5933 ___func_scene_2_collisions
  1202. 05:5933 _scene_2_collisions
  1203. 05:5A9B _scene_2_init
  1204. 05:5A9E GBVM$scene_2_init$a1103da0_e563
  1205. 05:5AA2 GBVM$scene_2_init$24ca2643_84a9
  1206. 05:5AAA GBVM$scene_2_init$6a59c140_8e55
  1207. 05:5AAA GBVM_END$scene_2_init$24ca2643_
  1208. 05:5AB4 GBVM$scene_2_init$646a2850_b04b
  1209. 05:5AB9 GBVM$scene_2_init$57c8bd04_d8fa
  1210. 05:5ABE GBVM$scene_2_init$autofade$24dd
  1211. 05:5ACA ___func_scene_2
  1212. 05:5ACA _scene_2
  1213. 05:5B05 ___func_scene_4_collisions
  1214. 05:5B05 _scene_4_collisions
  1215. 05:5C6D _scene_4_init
  1216. 05:5C70 GBVM$scene_4_init$7c6bac79_d81c
  1217. 05:5C7A GBVM$scene_4_init$e0a43548_2b00
  1218. 05:5C82 GBVM$scene_4_init$autofade$0a1d
  1219. 05:5C82 GBVM_END$scene_4_init$e0a43548_
  1220. 05:5C8E ___func_scene_4
  1221. 05:5C8E _scene_4
  1222. 05:5CC9 ___func_scene_5_collisions
  1223. 05:5CC9 _scene_5_collisions
  1224. 05:5E31 _scene_5_init
  1225. 05:5E34 GBVM$scene_5_init$077b6b0b_69d8
  1226. 05:5E3E GBVM$scene_5_init$47cb3a58_2d08
  1227. 05:5E46 GBVM$scene_5_init$autofade$21b6
  1228. 05:5E46 GBVM_END$scene_5_init$47cb3a58_
  1229. 05:5E52 ___func_scene_5
  1230. 05:5E52 _scene_5
  1231. 05:5E8D ___func_scene_6_actors
  1232. 05:5E8D _scene_6_actors
  1233. 05:5EC1 ___func_scene_6_collisions
  1234. 05:5EC1 _scene_6_collisions
  1235. 05:6029 _scene_6_init
  1236. 05:602A GBVM$scene_6_init$autofade$382a
  1237. 05:6036 ___func_scene_6
  1238. 05:6036 _scene_6
  1239. 05:6071 ___func_scene_7_collisions
  1240. 05:6071 _scene_7_collisions
  1241. 05:61D9 _scene_7_init
  1242. 05:61DA GBVM$scene_7_init$autofade$5684
  1243. 05:61E6 ___func_scene_7
  1244. 05:61E6 _scene_7
  1245. 05:6221 _script_0
  1246. 05:6223 GBVM$script_0$cb16adc2_3962_4a1
  1247. 05:624F GBVM$script_0$c9180b8f_31b2_440
  1248. 05:6262 GBVM$script_0$80c8f412_e08b_4c0
  1249. 05:6275 GBVM$script_0$61d6a5ba_d698_4d7
  1250. 05:6288 GBVM$script_0$48a38d1b_be99_4c2
  1251. 05:629B GBVM$script_0$6ac0f8ee_b587_459
  1252. 05:62AE GBVM$script_0$95f81646_cea0_407
  1253. 05:62C1 GBVM$script_0$b8f219c3_d8b4_452
  1254. 05:62D4 GBVM$script_0$e7b270b0_04ea_471
  1255. 05:62E7 GBVM$script_0$96f89aee_5eb5_408
  1256. 05:62FA GBVM_END$script_0$cb16adc2_3962
  1257. 05:62FE GBVM$script_1$1f55471b_a282_47f
  1258. 05:62FE _script_1
  1259. 05:6303 GBVM$script_1$0e8d4003_f650_4b7
  1260. 05:6308 GBVM$script_1$726a3cdd_f9a0_462
  1261. 05:630D GBVM$script_1$8aca62e9_90b5_429
  1262. 05:6312 GBVM$script_1$5170eddf_af58_466
  1263. 05:6317 GBVM$script_1$13f93641_6cb9_4dd
  1264. 05:631C GBVM$script_1$ab5f4bee_854c_4d3
  1265. 05:6321 GBVM$script_1$cc1294cb_ed5d_494
  1266. 05:6326 GBVM$script_1$ae62aa23_3b0b_45b
  1267. 05:632B GBVM$script_1$dfc378fe_bc23_469
  1268. 05:6332 GBVM$script_2$b8420a04_57fc_40c
  1269. 05:6332 _script_2
  1270. 05:634F GBVM$script_2$8f85c7b0_35a8_46c
  1271. 05:6364 GBVM$script_2$9f13a412_57a4_426
  1272. 05:6369 GBVM_END$script_2$8f85c7b0_35a8
  1273. 05:636B _script_3
  1274. 05:636D GBVM$script_3$22b8f5c8_ae5c_4c0
  1275. 05:6399 GBVM$script_3$ab14df00_dc09_4f4
  1276. 05:63AC GBVM$script_3$ef498d84_bafb_46b
  1277. 05:63BF GBVM$script_3$9b335d9c_da77_431
  1278. 05:63D2 GBVM$script_3$de46e9fb_7ea2_4d4
  1279. 05:63E5 GBVM$script_3$ff6cbb27_6996_483
  1280. 05:63F8 GBVM$script_3$daae0dce_3c97_4d9
  1281. 05:640B GBVM$script_3$804b5474_5200_458
  1282. 05:641E GBVM$script_3$4e23251c_6b1d_42f
  1283. 05:6431 GBVM$script_3$4d334717_20cd_42e
  1284. 05:6444 GBVM_END$script_3$22b8f5c8_ae5c
  1285. 05:6448 _script_6
  1286. 05:644A GBVM$script_6$5fb0c555_c4d4_4f1
  1287. 05:6480 _script_8
  1288. 05:6482 GBVM$script_8$98e567ce_8595_467
  1289. 05:652A _script_engine_init
  1290. 05:653E _script_input_0
  1291. 05:6540 GBVM$script_input_0$eb47b5ce_99
  1292. 05:6573 GBVM$script_input_2$b7600771_63
  1293. 05:6573 _script_input_2
  1294. 05:6588 GBVM$script_input_3$5119d7ac_f1
  1295. 05:6588 _script_input_3
  1296. 05:6590 _script_input
  1297. 05:6592 GBVM$script_input$3049ddbd_ab98
  1298. 05:65C5 ___func_sprite_actor_animated
  1299. 05:65C5 _sprite_actor_animated_metaspri
  1300. 05:65D1 _sprite_actor_animated_metaspri
  1301. 05:65DD _sprite_actor_animated_metaspri
  1302. 05:65E9 _sprite_actor_animated_metaspri
  1303. 05:65F5 _sprite_actor_animated_metaspri
  1304. 05:6601 _sprite_actor_animated_metaspri
  1305. 05:660D _sprite_actor_animated_metaspri
  1306. 05:6619 _sprite_actor_animated_metaspri
  1307. 05:6625 _sprite_actor_animated_metaspri
  1308. 05:6631 _sprite_actor_animated_metaspri
  1309. 05:663D _sprite_actor_animated_metaspri
  1310. 05:6649 _sprite_actor_animated_metaspri
  1311. 05:6655 _sprite_actor_animated_metaspri
  1312. 05:6661 _sprite_actor_animated_metaspri
  1313. 05:666D _sprite_actor_animated_metaspri
  1314. 05:668D _sprite_actor_animated_animatio
  1315. 05:669D _sprite_actor_animated_animatio
  1316. 05:669F _sprite_actor_animated
  1317. 05:66B2 ___func_sprite_door_tileset
  1318. 05:66B2 _sprite_door_tileset
  1319. 05:6714 ___func_sprite_door
  1320. 05:6714 _sprite_door_metasprite_0
  1321. 05:6720 _sprite_door_metasprite_1
  1322. 05:6728 _sprite_door_metasprites
  1323. 05:672C _sprite_door_animations
  1324. 05:674C _sprite_door_animations_lookup
  1325. 05:6750 _sprite_door
  1326. 05:6763 ___func_sprite_enemy_animated_t
  1327. 05:6763 _sprite_enemy_animated_tileset
  1328. 05:67E5 ___func_sprite_enemy_animated
  1329. 05:67E5 _sprite_enemy_animated_metaspri
  1330. 05:67F1 _sprite_enemy_animated_metaspri
  1331. 05:67FD _sprite_enemy_animated_metaspri
  1332. 05:6801 _sprite_enemy_animated_animatio
  1333. 05:6811 _sprite_enemy_animated_animatio
  1334. 05:6813 _sprite_enemy_animated
  1335. 05:6826 ___func_sprite_healthbar_tilese
  1336. 05:6826 _sprite_healthbar_tileset
  1337. 05:68E8 ___func_sprite_tentacles_animat
  1338. 05:68E8 _sprite_tentacles_animated_tile
  1339. 05:696A ___func_sprite_tentacles_animat
  1340. 05:696A _sprite_tentacles_animated_meta
  1341. 05:6976 _sprite_tentacles_animated_meta
  1342. 05:6982 _sprite_tentacles_animated_meta
  1343. 05:6986 _sprite_tentacles_animated_anim
  1344. 05:6996 _sprite_tentacles_animated_anim
  1345. 05:6998 _sprite_tentacles_animated
  1346. 05:69AB _spritesheet_none_metasprite
  1347. 05:69AF _spritesheet_none_metasprites
  1348. 05:69B1 _spritesheet_none
  1349. 05:69C4 ___func_tileset_default_frame
  1350. 05:69C4 _tileset_default_frame
  1351. 05:6A56 _trigger_0_interact
  1352. 05:6A59 GBVM$trigger_0_interact$519f6a6
  1353. 05:6A8C _trigger_1_interact
  1354. 05:6A8F GBVM$trigger_1_interact$76877bd
  1355. 05:6AC2 _trigger_2_interact
  1356. 05:6AC5 GBVM$trigger_2_interact$4e9948a
  1357. 05:6AF8 _logo_init
  1358. 05:6B08 _logo_update
  1359. 04:4000 _core_reset
  1360. 04:4075 _process_VM
  1361. 04:42F3 _core_run
  1362. 04:43C6 ___HandleCrash_banked
  1363. 04:472E _DMGFadeToWhiteStep
  1364. 04:474F _DMGFadeToBlackStep
  1365. 04:4772 _ApplyPaletteChangeDMG
  1366. 04:47C8 _fade_speeds
  1367. 04:47CF _fade_init
  1368. 04:47E5 _fade_in
  1369. 04:4807 _fade_out
  1370. 04:482B _fade_update
  1371. 04:4872 _fade_applypalettechange
  1372. 04:4878 _fade_setspeed
  1373. 04:4888 _fade_in_modal
  1374. 04:48A2 _fade_out_modal
  1375. 04:48BC _printer_send_receive
  1376. 04:48F2 _printer_send_byte
  1377. 04:4905 _printer_send_command
  1378. 04:4928 _printer_print_tile
  1379. 04:49B9 _printer_wait
  1380. 04:49EB _gbprinter_detect
  1381. 04:4A05 _gbprinter_print_overlay
  1382. 04:4BCA _data_init
  1383. 04:4C15 _save_points
  1384. 04:4C75 _data_slot_address
  1385. 04:4CED _data_save
  1386. 04:4DAE _data_load
  1387. 04:4EC2 _data_clear
  1388. 04:4EEF _data_peek
  1389. 04:4F90 _atan2
  1390. 04:5129 _atan2_table
  1391. 04:5291 _projectiles_init
  1392. 04:52C0 _projectile_launch
  1393. 04:56BA _set_sgb_border
  1394. 04:58A4 _trigger_reset
  1395. 04:58B4 _trigger_interact
  1396. 04:58F3 _trigger_activate_at
  1397. 04:593E _trigger_at_intersection
  1398. 04:5A65 _trigger_activate_at_intersecti
  1399. 04:5BA6 _trigger_at_tile
  1400. 04:5C37 ___func_VM_CAMERA
  1401. 04:5C37 _vm_camera_move_to
  1402. 04:5E8A _vm_camera_set_pos
  1403. 04:5ED1 _camera_shake_frames
  1404. 04:6000 ___func_VM_SIO
  1405. 04:6000 _vm_sio_set_mode
  1406. 04:6012 _vm_sio_exchange
  1407. 04:62F4 ___func_bg_dungeon_tilemap
  1408. 04:62F4 _bg_dungeon_tilemap
  1409. 04:6664 ___func_bg_final_tilemap
  1410. 04:6664 _bg_final_tilemap
  1411. 04:67CC ___func_bg_gameover_tilemap
  1412. 04:67CC _bg_gameover_tilemap
  1413. 04:6934 ___func_bg_level2_tilemap
  1414. 04:6934 _bg_level2_tilemap
  1415. 04:6D44 ___func_palette_1
  1416. 04:6D44 _palette_1
  1417. 04:6D47 ___func_scene_0_actors
  1418. 04:6D47 _scene_0_actors
  1419. 04:6EE7 ___func_scene_0_collisions
  1420. 04:6EE7 _scene_0_collisions
  1421. 04:7257 ___func_scene_1_actors
  1422. 04:7257 _scene_1_actors
  1423. 04:742B ___func_scene_1_collisions
  1424. 04:742B _scene_1_collisions
  1425. 04:783B ___func_scene_6_sprites
  1426. 04:783B _scene_6_sprites
  1427. 04:783E GBVM$script_9$234a6b96_3b78_42a
  1428. 04:783E _script_9
  1429. 04:7886 GBVM$script_9$b353ca00_9c81_421
  1430. 04:789B GBVM$script_9$0a4d9b93_2df2_436
  1431. 04:78AC GBVM$script_9$7bbd8b85_5906_4a0
  1432. 04:78EB GBVM$script_9$03cc80da_c447_46e
  1433. 04:78FB GBVM$script_9$6d1e9707_c479_405
  1434. 04:7910 GBVM$script_9$7d3de43e_29d9_4b1
  1435. 04:794F GBVM$script_9$70f6e351_b495_4c5
  1436. 04:794F GBVM_END$script_9$6d1e9707_c479
  1437. 04:795B GBVM$script_9$a3f15833_91f4_474
  1438. 04:7971 GBVM$script_9$7e2119de_55e8_49e
  1439. 04:7981 GBVM$script_9$680ef6c6_e208_447
  1440. 04:798F GBVM$script_9$9d0a216f_5622_4ed
  1441. 04:798F GBVM_END$script_9$a3f15833_91f4
  1442. 04:798F GBVM_END$script_9$b353ca00_9c81
  1443. 04:79A1 GBVM$script_9$8f0a6115_c406_416
  1444. 04:79B6 GBVM$script_9$2353f7fd_25ce_4ce
  1445. 04:79E2 GBVM_END$script_9$8f0a6115_c406
  1446. 04:79E5 GBVM$script_9$cb744e25_b732_452
  1447. 04:79FE GBVM$script_9$a34b4173_1ba0_41d
  1448. 04:7A3A GBVM$script_9$5f3fd47b_937f_417
  1449. 04:7A4A GBVM$script_9$357d0ac1_f49d_401
  1450. 04:7A56 GBVM$script_9$56f208bb_1360_4ba
  1451. 04:7A6C GBVM$script_9$bdb4fea2_9079_428
  1452. 04:7A7C GBVM$script_9$85c8935d_2d7e_4f2
  1453. 04:7A8A GBVM$script_9$5cd3130a_52bc_405
  1454. 04:7A8A GBVM_END$script_9$56f208bb_1360
  1455. 04:7A8A GBVM_END$script_9$9d0a216f_5622
  1456. 04:7A9F GBVM$script_9$b1ab22f9_88af_4cc
  1457. 04:7AA8 GBVM$script_9$f842f2e5_3ec7_4eb
  1458. 04:7AB4 GBVM$script_9$40b7531f_0f34_48d
  1459. 04:7AC5 GBVM$script_9$d93a10f5_9cef_462
  1460. 04:7B09 GBVM$script_9$f5aafac1_e985_47f
  1461. 04:7B19 GBVM$script_9$f3011093_5d2f_4a7
  1462. 04:7B2E GBVM$script_9$ed5412b7_50ac_489
  1463. 04:7B32 GBVM$script_9$615d25ae_0c8a_432
  1464. 04:7B32 GBVM_END$script_9$f3011093_5d2f
  1465. 04:7B32 GBVM_END$script_9$f842f2e5_3ec7
  1466. 04:7B47 GBVM$script_9$27caa270_55d2_4a5
  1467. 04:7B50 GBVM$script_9$915ecbab_229d_404
  1468. 04:7B8F GBVM$script_9$db91e0e5_c11e_432
  1469. 04:7B9F GBVM_END$script_9$5cd3130a_52bc
  1470. 04:7B9F GBVM_END$script_9$615d25ae_0c8a
  1471. 04:7BA1 ___func_sprite_actor_animated_t
  1472. 04:7BA1 _sprite_actor_animated_tileset
  1473. 04:7E03 ___func_sprite_chest_tileset
  1474. 04:7E03 _sprite_chest_tileset
  1475. 04:7E85 ___func_sprite_healthbar
  1476. 04:7E85 _sprite_healthbar_metasprite_0
  1477. 04:7EA9 _sprite_healthbar_metasprite_1
  1478. 04:7ECD _sprite_healthbar_metasprite_2
  1479. 04:7EF1 _sprite_healthbar_metasprite_3
  1480. 04:7F15 _sprite_healthbar_metasprite_4
  1481. 04:7F39 _sprite_healthbar_metasprite_5
  1482. 04:7F5D _sprite_healthbar_metasprite_6
  1483. 04:7F81 _sprite_healthbar_metasprite_7
  1484. 04:7FA5 _sprite_healthbar_metasprite_8
  1485. 04:7FC9 _sprite_healthbar_metasprites
  1486. 04:7FDB _sprite_healthbar_animations
  1487. 04:7FEB _sprite_healthbar_animations_lo
  1488. 04:7FED _sprite_healthbar
  1489. 03:4000 _load_init
  1490. 03:4013 _spritesheet_none_far
  1491. 03:4016 _load_bkg_tileset
  1492. 03:40F3 _load_background
  1493. 03:4191 _load_sprite
  1494. 03:41E4 _load_bounds
  1495. 03:4201 _do_load_palette
  1496. 03:4286 _load_scene
  1497. 03:48E6 _load_player
  1498. 03:492F _load_emote
  1499. 03:4948 _scroll_init
  1500. 03:4972 _scroll_reset
  1501. 03:4992 _scroll_update
  1502. 03:4AC9 _scroll_viewport
  1503. 03:4F62 _scroll_repaint
  1504. 03:4F72 _scroll_render_rows
  1505. 03:5008 _scroll_queue_row
  1506. 03:502A _scroll_queue_col
  1507. 03:5075 ___func_VM_GAMEBOY
  1508. 03:5075 _vm_set_sprites_visible
  1509. 03:508C _vm_input_wait
  1510. 03:50B5 _vm_context_prepare
  1511. 03:50E0 _vm_input_attach
  1512. 03:50F6 _vm_input_detach
  1513. 03:510A _vm_input_get
  1514. 03:513E _vm_fade
  1515. 03:516E _vm_timer_prepare
  1516. 03:5199 _vm_timer_set
  1517. 03:51B4 _vm_timer_stop
  1518. 03:51C8 _vm_timer_reset
  1519. 03:51DF _vm_get_tile_xy
  1520. 03:527F _vm_replace_tile
  1521. 03:5310 _vm_poll
  1522. 03:53E2 _vm_set_sprite_mode
  1523. 03:53F6 _vm_replace_tile_xy
  1524. 03:555E _vm_rumble
  1525. 03:557E _vm_load_tileset
  1526. 03:55EB ___func_VM_UI
  1527. 03:55EB _vm_display_text
  1528. 03:5619 _vm_switch_text_layer
  1529. 03:5633 _vm_overlay_setpos
  1530. 03:564D _vm_overlay_wait
  1531. 03:56DD _vm_overlay_move_to
  1532. 03:5721 _vm_overlay_set_scroll
  1533. 03:575A _vm_overlay_clear
  1534. 03:57FA _vm_overlay_show
  1535. 03:5848 _vm_choice
  1536. 03:5963 _vm_set_font
  1537. 03:5992 _vm_overlay_scroll
  1538. 03:59C9 _vm_overlay_set_submap
  1539. 03:5A02 _vm_overlay_set_submap_ex
  1540. 03:5A7E _vm_overlay_set_map
  1541. 03:5B68 _vm_set_text_sound
  1542. 03:5B81 ___func_bg_final_tileset
  1543. 03:5B81 _bg_final_tileset
  1544. 03:63F3 ___func_bg_level2_tileset
  1545. 03:63F3 _bg_level2_tileset
  1546. 03:6B35 ___func_font_gbs_mono
  1547. 03:78E5 _font_gbs_mono
  1548. 03:78ED ___func_scene_0_triggers
  1549. 03:78ED _scene_0_triggers
  1550. 03:78F5 GBVM$script_input_4$243eab9c_e4
  1551. 03:78F5 _script_input_4
  1552. 03:7938 _topdown_init
  1553. 03:79D4 _topdown_update
  1554. 02:4068 _save_sram_banks
  1555. 02:40F0 _erase_flash
  1556. 02:4106 ___func_VM_MAIN
  1557. 02:4106 _vm_call
  1558. 02:4148 _vm_ret
  1559. 02:41A8 _vm_call_far
  1560. 02:4227 _vm_ret_far
  1561. 02:429F _vm_push
  1562. 02:42CA _vm_pop
  1563. 02:4305 _vm_loop
  1564. 02:4390 _vm_jump
  1565. 02:439C _wait_frames
  1566. 02:4409 _vm_invoke
  1567. 02:4536 _vm_join
  1568. 02:4598 _vm_terminate
  1569. 02:45C5 _vm_if
  1570. 02:470A _vm_if_const
  1571. 02:481F _vm_push_value
  1572. 02:4871 _vm_push_value_ind
  1573. 02:48E6 _vm_push_reference
  1574. 02:493D _vm_reserve
  1575. 02:496B _vm_set
  1576. 02:49CC _vm_set_const
  1577. 02:49F8 _vm_get_tlocal
  1578. 02:4A85 _vm_test_terminate
  1579. 02:4A90 _vm_idle
  1580. 02:4A9C _vm_init_rng
  1581. 02:4AC8 _vm_rand
  1582. 02:4B0A _vm_lock
  1583. 02:4B19 _vm_unlock
  1584. 02:4B2C _vm_raise
  1585. 02:4B6E _vm_set_indirect
  1586. 02:4BE9 _vm_get_indirect
  1587. 02:4C64 _vm_poll_loaded
  1588. 02:4C94 _vm_memset
  1589. 02:4CCE _vm_memcpy
  1590. 02:4D4B _script_runner_init
  1591. 02:4E02 _script_execute
  1592. 02:4F68 _script_terminate
  1593. 02:4FCD _script_detach_hthread
  1594. 02:5009 ___func_bg_gameover_tileset
  1595. 02:5009 _bg_gameover_tileset
  1596. 02:5FEB ___func_bg_titlescreencrop3_til
  1597. 02:5FEB _bg_titlescreencrop3_tileset
  1598. 02:6FED ___func_bg_victoryscreen_tilese
  1599. 02:6FED _bg_victoryscreen_tileset
  1600. 02:7FCF _scene_0_init
  1601. 02:7FD2 GBVM$scene_0_init$cdc728b7_f16f
  1602. 02:7FDA GBVM$scene_0_init$4b8ed6ac_0dd1
  1603. 02:7FDA GBVM_END$scene_0_init$cdc728b7_
  1604. 02:7FE2 GBVM$scene_0_init$6beb3e46_387f
  1605. 02:7FE2 GBVM_END$scene_0_init$4b8ed6ac_
  1606. 02:7FE9 GBVM$scene_0_init$271b453c_40d2
  1607. 02:7FF3 GBVM$scene_0_init$autofade$bddb