GameData.cs 449 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class GameData
  4. {
  5. public int playerScore;
  6. public Vector3[] Orbs;
  7. public Vector3 playerPosition;
  8. //MapGeneration
  9. public int seed;
  10. //Daylight cycle
  11. public int minutes;
  12. public int hours;
  13. public Color globalLightColor;
  14. public Quaternion globalLightRotation;
  15. public Material skybox;
  16. //Stamina
  17. public float currentStamina;
  18. public bool canSprint;
  19. }