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- using UnityEngine;
- [System.Serializable]
- public class GameData
- {
- public int playerScore;
- public Vector3 playerPosition;
- //Daylight cycle
- public int minutes;
- public int hours;
- public Color globalLightColor;
- public Quaternion globalLightRotation;
- public Material skybox;
- //Stamina
- public float maxStamina;
- public float currentStamina;
- public bool canSprint;
- }
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