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- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class PauseMenu : MonoBehaviour
- {
- public Canvas pauseMenu;
- public GameManager gameManager;
- private bool bPaused = false;
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- pauseMenu.enabled = false;
- }
- // Update is called once per frame
- void Update()
- {
- if (bPaused)
- {
- Time.timeScale = 0f;
- }
- else
- {
- Time.timeScale = 1f;
- }
- }
- public void Pause()
- {
- bPaused = true;
- pauseMenu.enabled = true;
- }
- public void Resume()
- {
- bPaused = false;
- pauseMenu.enabled = false;
- }
- public void LoadGame()
- {
- //SceneManager.LoadScene("Game");
- }
- public void SaveGame()
- {
- gameManager.Save();
- }
- public void MainMenu()
- {
- SceneManager.LoadScene("Menu");
- }
- }
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