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HideOnPlay.cs 309 B

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  1. using UnityEngine;
  2. public class HideOnPlay : MonoBehaviour
  3. {
  4. // Start is called once before the first execution of Update after the MonoBehaviour is created
  5. void Start()
  6. {
  7. gameObject.SetActive(false);
  8. }
  9. // Update is called once per frame
  10. void Update()
  11. {
  12. }
  13. }