Animal_Fox_01.prefab 28 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &126298
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 402006}
  12. - component: {fileID: 13785842}
  13. m_Layer: 0
  14. m_Name: SM_Fox_01
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &402006
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 126298}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 441440}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!137 &13785842
  35. SkinnedMeshRenderer:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 126298}
  41. m_Enabled: 1
  42. m_CastShadows: 1
  43. m_ReceiveShadows: 1
  44. m_DynamicOccludee: 1
  45. m_MotionVectors: 1
  46. m_LightProbeUsage: 1
  47. m_ReflectionProbeUsage: 1
  48. m_RenderingLayerMask: 1
  49. m_RendererPriority: 0
  50. m_Materials:
  51. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  52. m_StaticBatchInfo:
  53. firstSubMesh: 0
  54. subMeshCount: 0
  55. m_StaticBatchRoot: {fileID: 0}
  56. m_ProbeAnchor: {fileID: 0}
  57. m_LightProbeVolumeOverride: {fileID: 0}
  58. m_ScaleInLightmap: 1
  59. m_PreserveUVs: 0
  60. m_IgnoreNormalsForChartDetection: 0
  61. m_ImportantGI: 0
  62. m_StitchLightmapSeams: 0
  63. m_SelectedEditorRenderState: 3
  64. m_MinimumChartSize: 4
  65. m_AutoUVMaxDistance: 0.5
  66. m_AutoUVMaxAngle: 89
  67. m_LightmapParameters: {fileID: 0}
  68. m_SortingLayerID: 0
  69. m_SortingLayer: 0
  70. m_SortingOrder: 0
  71. serializedVersion: 2
  72. m_Quality: 0
  73. m_UpdateWhenOffscreen: 0
  74. m_SkinnedMotionVectors: 1
  75. m_Mesh: {fileID: 4300000, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  76. m_Bones: []
  77. m_BlendShapeWeights: []
  78. m_RootBone: {fileID: 0}
  79. m_AABB:
  80. m_Center: {x: -0.000000059604645, y: -0.029301882, z: 0.073896945}
  81. m_Extent: {x: 0.040517867, y: 0.104077205, z: 0.1580456}
  82. m_DirtyAABB: 0
  83. --- !u!1 &127546
  84. GameObject:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. serializedVersion: 6
  90. m_Component:
  91. - component: {fileID: 441440}
  92. - component: {fileID: 9543762}
  93. m_Layer: 0
  94. m_Name: Animal_Fox_01
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 0
  99. m_IsActive: 1
  100. --- !u!4 &441440
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 127546}
  107. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  108. m_LocalPosition: {x: 0, y: 0, z: 0}
  109. m_LocalScale: {x: 10, y: 10, z: 10}
  110. m_Children:
  111. - {fileID: 402006}
  112. - {fileID: 461348}
  113. - {fileID: 430746}
  114. - {fileID: 449676}
  115. - {fileID: 485852}
  116. - {fileID: 465414}
  117. - {fileID: 469394}
  118. - {fileID: 451864}
  119. - {fileID: 435600}
  120. - {fileID: 422260}
  121. - {fileID: 442468}
  122. - {fileID: 487802}
  123. m_Father: {fileID: 0}
  124. m_RootOrder: 0
  125. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  126. --- !u!95 &9543762
  127. Animator:
  128. serializedVersion: 3
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 127546}
  134. m_Enabled: 1
  135. m_Avatar: {fileID: 9000000, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  136. m_Controller: {fileID: 9100000, guid: 2c635c4a73fa65c4c9271526dd38e163, type: 2}
  137. m_CullingMode: 1
  138. m_UpdateMode: 0
  139. m_ApplyRootMotion: 1
  140. m_LinearVelocityBlending: 0
  141. m_WarningMessage:
  142. m_HasTransformHierarchy: 0
  143. m_AllowConstantClipSamplingOptimization: 1
  144. m_KeepAnimatorControllerStateOnDisable: 0
  145. --- !u!1 &129024
  146. GameObject:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. serializedVersion: 6
  152. m_Component:
  153. - component: {fileID: 430746}
  154. - component: {fileID: 13780990}
  155. m_Layer: 0
  156. m_Name: SM_Fox_03
  157. m_TagString: Untagged
  158. m_Icon: {fileID: 0}
  159. m_NavMeshLayer: 0
  160. m_StaticEditorFlags: 0
  161. m_IsActive: 0
  162. --- !u!4 &430746
  163. Transform:
  164. m_ObjectHideFlags: 0
  165. m_CorrespondingSourceObject: {fileID: 0}
  166. m_PrefabInstance: {fileID: 0}
  167. m_PrefabAsset: {fileID: 0}
  168. m_GameObject: {fileID: 129024}
  169. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  170. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  171. m_LocalScale: {x: 1, y: 1, z: 1}
  172. m_Children: []
  173. m_Father: {fileID: 441440}
  174. m_RootOrder: 2
  175. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  176. --- !u!137 &13780990
  177. SkinnedMeshRenderer:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 129024}
  183. m_Enabled: 1
  184. m_CastShadows: 1
  185. m_ReceiveShadows: 1
  186. m_DynamicOccludee: 1
  187. m_MotionVectors: 1
  188. m_LightProbeUsage: 1
  189. m_ReflectionProbeUsage: 1
  190. m_RenderingLayerMask: 1
  191. m_RendererPriority: 0
  192. m_Materials:
  193. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  194. m_StaticBatchInfo:
  195. firstSubMesh: 0
  196. subMeshCount: 0
  197. m_StaticBatchRoot: {fileID: 0}
  198. m_ProbeAnchor: {fileID: 0}
  199. m_LightProbeVolumeOverride: {fileID: 0}
  200. m_ScaleInLightmap: 1
  201. m_PreserveUVs: 0
  202. m_IgnoreNormalsForChartDetection: 0
  203. m_ImportantGI: 0
  204. m_StitchLightmapSeams: 0
  205. m_SelectedEditorRenderState: 3
  206. m_MinimumChartSize: 4
  207. m_AutoUVMaxDistance: 0.5
  208. m_AutoUVMaxAngle: 89
  209. m_LightmapParameters: {fileID: 0}
  210. m_SortingLayerID: 0
  211. m_SortingLayer: 0
  212. m_SortingOrder: 0
  213. serializedVersion: 2
  214. m_Quality: 0
  215. m_UpdateWhenOffscreen: 0
  216. m_SkinnedMotionVectors: 1
  217. m_Mesh: {fileID: 4300010, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  218. m_Bones: []
  219. m_BlendShapeWeights: []
  220. m_RootBone: {fileID: 0}
  221. m_AABB:
  222. m_Center: {x: -0.000000059604645, y: -0.029301882, z: 0.073896945}
  223. m_Extent: {x: 0.040517867, y: 0.104077205, z: 0.1580456}
  224. m_DirtyAABB: 0
  225. --- !u!1 &138164
  226. GameObject:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. serializedVersion: 6
  232. m_Component:
  233. - component: {fileID: 469394}
  234. - component: {fileID: 13748256}
  235. m_Layer: 0
  236. m_Name: SM_Skunk_01
  237. m_TagString: Untagged
  238. m_Icon: {fileID: 0}
  239. m_NavMeshLayer: 0
  240. m_StaticEditorFlags: 0
  241. m_IsActive: 0
  242. --- !u!4 &469394
  243. Transform:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 138164}
  249. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  250. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  251. m_LocalScale: {x: 1, y: 1, z: 1}
  252. m_Children: []
  253. m_Father: {fileID: 441440}
  254. m_RootOrder: 6
  255. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  256. --- !u!137 &13748256
  257. SkinnedMeshRenderer:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 138164}
  263. m_Enabled: 1
  264. m_CastShadows: 1
  265. m_ReceiveShadows: 1
  266. m_DynamicOccludee: 1
  267. m_MotionVectors: 1
  268. m_LightProbeUsage: 1
  269. m_ReflectionProbeUsage: 1
  270. m_RenderingLayerMask: 1
  271. m_RendererPriority: 0
  272. m_Materials:
  273. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  274. m_StaticBatchInfo:
  275. firstSubMesh: 0
  276. subMeshCount: 0
  277. m_StaticBatchRoot: {fileID: 0}
  278. m_ProbeAnchor: {fileID: 0}
  279. m_LightProbeVolumeOverride: {fileID: 0}
  280. m_ScaleInLightmap: 1
  281. m_PreserveUVs: 0
  282. m_IgnoreNormalsForChartDetection: 0
  283. m_ImportantGI: 0
  284. m_StitchLightmapSeams: 0
  285. m_SelectedEditorRenderState: 3
  286. m_MinimumChartSize: 4
  287. m_AutoUVMaxDistance: 0.5
  288. m_AutoUVMaxAngle: 89
  289. m_LightmapParameters: {fileID: 0}
  290. m_SortingLayerID: 0
  291. m_SortingLayer: 0
  292. m_SortingOrder: 0
  293. serializedVersion: 2
  294. m_Quality: 0
  295. m_UpdateWhenOffscreen: 0
  296. m_SkinnedMotionVectors: 1
  297. m_Mesh: {fileID: 4300006, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  298. m_Bones: []
  299. m_BlendShapeWeights: []
  300. m_RootBone: {fileID: 0}
  301. m_AABB:
  302. m_Center: {x: 0.0000000037252903, y: 0.026107796, z: 0.074885234}
  303. m_Extent: {x: 0.06486854, y: 0.15948689, z: 0.18492223}
  304. m_DirtyAABB: 0
  305. --- !u!1 &143112
  306. GameObject:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. serializedVersion: 6
  312. m_Component:
  313. - component: {fileID: 461348}
  314. - component: {fileID: 13748592}
  315. m_Layer: 0
  316. m_Name: SM_Fox_02
  317. m_TagString: Untagged
  318. m_Icon: {fileID: 0}
  319. m_NavMeshLayer: 0
  320. m_StaticEditorFlags: 0
  321. m_IsActive: 0
  322. --- !u!4 &461348
  323. Transform:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. m_GameObject: {fileID: 143112}
  329. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  330. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  331. m_LocalScale: {x: 1, y: 1, z: 1}
  332. m_Children: []
  333. m_Father: {fileID: 441440}
  334. m_RootOrder: 1
  335. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  336. --- !u!137 &13748592
  337. SkinnedMeshRenderer:
  338. m_ObjectHideFlags: 0
  339. m_CorrespondingSourceObject: {fileID: 0}
  340. m_PrefabInstance: {fileID: 0}
  341. m_PrefabAsset: {fileID: 0}
  342. m_GameObject: {fileID: 143112}
  343. m_Enabled: 1
  344. m_CastShadows: 1
  345. m_ReceiveShadows: 1
  346. m_DynamicOccludee: 1
  347. m_MotionVectors: 1
  348. m_LightProbeUsage: 1
  349. m_ReflectionProbeUsage: 1
  350. m_RenderingLayerMask: 1
  351. m_RendererPriority: 0
  352. m_Materials:
  353. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  354. m_StaticBatchInfo:
  355. firstSubMesh: 0
  356. subMeshCount: 0
  357. m_StaticBatchRoot: {fileID: 0}
  358. m_ProbeAnchor: {fileID: 0}
  359. m_LightProbeVolumeOverride: {fileID: 0}
  360. m_ScaleInLightmap: 1
  361. m_PreserveUVs: 0
  362. m_IgnoreNormalsForChartDetection: 0
  363. m_ImportantGI: 0
  364. m_StitchLightmapSeams: 0
  365. m_SelectedEditorRenderState: 3
  366. m_MinimumChartSize: 4
  367. m_AutoUVMaxDistance: 0.5
  368. m_AutoUVMaxAngle: 89
  369. m_LightmapParameters: {fileID: 0}
  370. m_SortingLayerID: 0
  371. m_SortingLayer: 0
  372. m_SortingOrder: 0
  373. serializedVersion: 2
  374. m_Quality: 0
  375. m_UpdateWhenOffscreen: 0
  376. m_SkinnedMotionVectors: 1
  377. m_Mesh: {fileID: 4300008, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  378. m_Bones: []
  379. m_BlendShapeWeights: []
  380. m_RootBone: {fileID: 0}
  381. m_AABB:
  382. m_Center: {x: -0.000000059604645, y: -0.029301882, z: 0.073896945}
  383. m_Extent: {x: 0.040517867, y: 0.104077205, z: 0.1580456}
  384. m_DirtyAABB: 0
  385. --- !u!1 &151198
  386. GameObject:
  387. m_ObjectHideFlags: 0
  388. m_CorrespondingSourceObject: {fileID: 0}
  389. m_PrefabInstance: {fileID: 0}
  390. m_PrefabAsset: {fileID: 0}
  391. serializedVersion: 6
  392. m_Component:
  393. - component: {fileID: 465414}
  394. - component: {fileID: 13792438}
  395. m_Layer: 0
  396. m_Name: SM_Raccoon_03
  397. m_TagString: Untagged
  398. m_Icon: {fileID: 0}
  399. m_NavMeshLayer: 0
  400. m_StaticEditorFlags: 0
  401. m_IsActive: 0
  402. --- !u!4 &465414
  403. Transform:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. m_GameObject: {fileID: 151198}
  409. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  410. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  411. m_LocalScale: {x: 1, y: 1, z: 1}
  412. m_Children: []
  413. m_Father: {fileID: 441440}
  414. m_RootOrder: 5
  415. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  416. --- !u!137 &13792438
  417. SkinnedMeshRenderer:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 151198}
  423. m_Enabled: 1
  424. m_CastShadows: 1
  425. m_ReceiveShadows: 1
  426. m_DynamicOccludee: 1
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 1
  429. m_ReflectionProbeUsage: 1
  430. m_RenderingLayerMask: 1
  431. m_RendererPriority: 0
  432. m_Materials:
  433. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  434. m_StaticBatchInfo:
  435. firstSubMesh: 0
  436. subMeshCount: 0
  437. m_StaticBatchRoot: {fileID: 0}
  438. m_ProbeAnchor: {fileID: 0}
  439. m_LightProbeVolumeOverride: {fileID: 0}
  440. m_ScaleInLightmap: 1
  441. m_PreserveUVs: 0
  442. m_IgnoreNormalsForChartDetection: 0
  443. m_ImportantGI: 0
  444. m_StitchLightmapSeams: 0
  445. m_SelectedEditorRenderState: 3
  446. m_MinimumChartSize: 4
  447. m_AutoUVMaxDistance: 0.5
  448. m_AutoUVMaxAngle: 89
  449. m_LightmapParameters: {fileID: 0}
  450. m_SortingLayerID: 0
  451. m_SortingLayer: 0
  452. m_SortingOrder: 0
  453. serializedVersion: 2
  454. m_Quality: 0
  455. m_UpdateWhenOffscreen: 0
  456. m_SkinnedMotionVectors: 1
  457. m_Mesh: {fileID: 4300014, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  458. m_Bones: []
  459. m_BlendShapeWeights: []
  460. m_RootBone: {fileID: 0}
  461. m_AABB:
  462. m_Center: {x: 0.0000000037252903, y: -0.034173977, z: 0.07020916}
  463. m_Extent: {x: 0.0438661, y: 0.09920512, z: 0.15944014}
  464. m_DirtyAABB: 0
  465. --- !u!1 &151396
  466. GameObject:
  467. m_ObjectHideFlags: 0
  468. m_CorrespondingSourceObject: {fileID: 0}
  469. m_PrefabInstance: {fileID: 0}
  470. m_PrefabAsset: {fileID: 0}
  471. serializedVersion: 6
  472. m_Component:
  473. - component: {fileID: 422260}
  474. - component: {fileID: 13794942}
  475. m_Layer: 0
  476. m_Name: SM_Wolf_01
  477. m_TagString: Untagged
  478. m_Icon: {fileID: 0}
  479. m_NavMeshLayer: 0
  480. m_StaticEditorFlags: 0
  481. m_IsActive: 0
  482. --- !u!4 &422260
  483. Transform:
  484. m_ObjectHideFlags: 0
  485. m_CorrespondingSourceObject: {fileID: 0}
  486. m_PrefabInstance: {fileID: 0}
  487. m_PrefabAsset: {fileID: 0}
  488. m_GameObject: {fileID: 151396}
  489. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  490. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  491. m_LocalScale: {x: 0.7861095, y: 0.7861095, z: 0.7861095}
  492. m_Children: []
  493. m_Father: {fileID: 441440}
  494. m_RootOrder: 9
  495. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  496. --- !u!137 &13794942
  497. SkinnedMeshRenderer:
  498. m_ObjectHideFlags: 0
  499. m_CorrespondingSourceObject: {fileID: 0}
  500. m_PrefabInstance: {fileID: 0}
  501. m_PrefabAsset: {fileID: 0}
  502. m_GameObject: {fileID: 151396}
  503. m_Enabled: 1
  504. m_CastShadows: 1
  505. m_ReceiveShadows: 1
  506. m_DynamicOccludee: 1
  507. m_MotionVectors: 1
  508. m_LightProbeUsage: 1
  509. m_ReflectionProbeUsage: 1
  510. m_RenderingLayerMask: 1
  511. m_RendererPriority: 0
  512. m_Materials:
  513. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  514. m_StaticBatchInfo:
  515. firstSubMesh: 0
  516. subMeshCount: 0
  517. m_StaticBatchRoot: {fileID: 0}
  518. m_ProbeAnchor: {fileID: 0}
  519. m_LightProbeVolumeOverride: {fileID: 0}
  520. m_ScaleInLightmap: 1
  521. m_PreserveUVs: 0
  522. m_IgnoreNormalsForChartDetection: 0
  523. m_ImportantGI: 0
  524. m_StitchLightmapSeams: 0
  525. m_SelectedEditorRenderState: 3
  526. m_MinimumChartSize: 4
  527. m_AutoUVMaxDistance: 0.5
  528. m_AutoUVMaxAngle: 89
  529. m_LightmapParameters: {fileID: 0}
  530. m_SortingLayerID: 0
  531. m_SortingLayer: 0
  532. m_SortingOrder: 0
  533. serializedVersion: 2
  534. m_Quality: 0
  535. m_UpdateWhenOffscreen: 0
  536. m_SkinnedMotionVectors: 1
  537. m_Mesh: {fileID: 4300020, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  538. m_Bones: []
  539. m_BlendShapeWeights: []
  540. m_RootBone: {fileID: 0}
  541. m_AABB:
  542. m_Center: {x: -0.0000000055879354, y: -0.043616965, z: 0.12993649}
  543. m_Extent: {x: 0.057992145, y: 0.1260529, z: 0.18093053}
  544. m_DirtyAABB: 0
  545. --- !u!1 &151728
  546. GameObject:
  547. m_ObjectHideFlags: 0
  548. m_CorrespondingSourceObject: {fileID: 0}
  549. m_PrefabInstance: {fileID: 0}
  550. m_PrefabAsset: {fileID: 0}
  551. serializedVersion: 6
  552. m_Component:
  553. - component: {fileID: 449676}
  554. - component: {fileID: 13745158}
  555. m_Layer: 0
  556. m_Name: SM_Raccoon_01
  557. m_TagString: Untagged
  558. m_Icon: {fileID: 0}
  559. m_NavMeshLayer: 0
  560. m_StaticEditorFlags: 0
  561. m_IsActive: 0
  562. --- !u!4 &449676
  563. Transform:
  564. m_ObjectHideFlags: 0
  565. m_CorrespondingSourceObject: {fileID: 0}
  566. m_PrefabInstance: {fileID: 0}
  567. m_PrefabAsset: {fileID: 0}
  568. m_GameObject: {fileID: 151728}
  569. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  570. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  571. m_LocalScale: {x: 1, y: 1, z: 1}
  572. m_Children: []
  573. m_Father: {fileID: 441440}
  574. m_RootOrder: 3
  575. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  576. --- !u!137 &13745158
  577. SkinnedMeshRenderer:
  578. m_ObjectHideFlags: 0
  579. m_CorrespondingSourceObject: {fileID: 0}
  580. m_PrefabInstance: {fileID: 0}
  581. m_PrefabAsset: {fileID: 0}
  582. m_GameObject: {fileID: 151728}
  583. m_Enabled: 1
  584. m_CastShadows: 1
  585. m_ReceiveShadows: 1
  586. m_DynamicOccludee: 1
  587. m_MotionVectors: 1
  588. m_LightProbeUsage: 1
  589. m_ReflectionProbeUsage: 1
  590. m_RenderingLayerMask: 1
  591. m_RendererPriority: 0
  592. m_Materials:
  593. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  594. m_StaticBatchInfo:
  595. firstSubMesh: 0
  596. subMeshCount: 0
  597. m_StaticBatchRoot: {fileID: 0}
  598. m_ProbeAnchor: {fileID: 0}
  599. m_LightProbeVolumeOverride: {fileID: 0}
  600. m_ScaleInLightmap: 1
  601. m_PreserveUVs: 0
  602. m_IgnoreNormalsForChartDetection: 0
  603. m_ImportantGI: 0
  604. m_StitchLightmapSeams: 0
  605. m_SelectedEditorRenderState: 3
  606. m_MinimumChartSize: 4
  607. m_AutoUVMaxDistance: 0.5
  608. m_AutoUVMaxAngle: 89
  609. m_LightmapParameters: {fileID: 0}
  610. m_SortingLayerID: 0
  611. m_SortingLayer: 0
  612. m_SortingOrder: 0
  613. serializedVersion: 2
  614. m_Quality: 0
  615. m_UpdateWhenOffscreen: 0
  616. m_SkinnedMotionVectors: 1
  617. m_Mesh: {fileID: 4300004, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  618. m_Bones: []
  619. m_BlendShapeWeights: []
  620. m_RootBone: {fileID: 0}
  621. m_AABB:
  622. m_Center: {x: 0.0000000037252903, y: -0.034173977, z: 0.07020916}
  623. m_Extent: {x: 0.0438661, y: 0.09920512, z: 0.15944014}
  624. m_DirtyAABB: 0
  625. --- !u!1 &171658
  626. GameObject:
  627. m_ObjectHideFlags: 0
  628. m_CorrespondingSourceObject: {fileID: 0}
  629. m_PrefabInstance: {fileID: 0}
  630. m_PrefabAsset: {fileID: 0}
  631. serializedVersion: 6
  632. m_Component:
  633. - component: {fileID: 485852}
  634. - component: {fileID: 13707568}
  635. m_Layer: 0
  636. m_Name: SM_Raccoon_02
  637. m_TagString: Untagged
  638. m_Icon: {fileID: 0}
  639. m_NavMeshLayer: 0
  640. m_StaticEditorFlags: 0
  641. m_IsActive: 0
  642. --- !u!4 &485852
  643. Transform:
  644. m_ObjectHideFlags: 0
  645. m_CorrespondingSourceObject: {fileID: 0}
  646. m_PrefabInstance: {fileID: 0}
  647. m_PrefabAsset: {fileID: 0}
  648. m_GameObject: {fileID: 171658}
  649. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  650. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  651. m_LocalScale: {x: 1, y: 1, z: 1}
  652. m_Children: []
  653. m_Father: {fileID: 441440}
  654. m_RootOrder: 4
  655. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  656. --- !u!137 &13707568
  657. SkinnedMeshRenderer:
  658. m_ObjectHideFlags: 0
  659. m_CorrespondingSourceObject: {fileID: 0}
  660. m_PrefabInstance: {fileID: 0}
  661. m_PrefabAsset: {fileID: 0}
  662. m_GameObject: {fileID: 171658}
  663. m_Enabled: 1
  664. m_CastShadows: 1
  665. m_ReceiveShadows: 1
  666. m_DynamicOccludee: 1
  667. m_MotionVectors: 1
  668. m_LightProbeUsage: 1
  669. m_ReflectionProbeUsage: 1
  670. m_RenderingLayerMask: 1
  671. m_RendererPriority: 0
  672. m_Materials:
  673. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  674. m_StaticBatchInfo:
  675. firstSubMesh: 0
  676. subMeshCount: 0
  677. m_StaticBatchRoot: {fileID: 0}
  678. m_ProbeAnchor: {fileID: 0}
  679. m_LightProbeVolumeOverride: {fileID: 0}
  680. m_ScaleInLightmap: 1
  681. m_PreserveUVs: 0
  682. m_IgnoreNormalsForChartDetection: 0
  683. m_ImportantGI: 0
  684. m_StitchLightmapSeams: 0
  685. m_SelectedEditorRenderState: 3
  686. m_MinimumChartSize: 4
  687. m_AutoUVMaxDistance: 0.5
  688. m_AutoUVMaxAngle: 89
  689. m_LightmapParameters: {fileID: 0}
  690. m_SortingLayerID: 0
  691. m_SortingLayer: 0
  692. m_SortingOrder: 0
  693. serializedVersion: 2
  694. m_Quality: 0
  695. m_UpdateWhenOffscreen: 0
  696. m_SkinnedMotionVectors: 1
  697. m_Mesh: {fileID: 4300012, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  698. m_Bones: []
  699. m_BlendShapeWeights: []
  700. m_RootBone: {fileID: 0}
  701. m_AABB:
  702. m_Center: {x: 0.0000000037252903, y: -0.034173977, z: 0.07020916}
  703. m_Extent: {x: 0.0438661, y: 0.09920512, z: 0.15944014}
  704. m_DirtyAABB: 0
  705. --- !u!1 &184784
  706. GameObject:
  707. m_ObjectHideFlags: 0
  708. m_CorrespondingSourceObject: {fileID: 0}
  709. m_PrefabInstance: {fileID: 0}
  710. m_PrefabAsset: {fileID: 0}
  711. serializedVersion: 6
  712. m_Component:
  713. - component: {fileID: 442468}
  714. - component: {fileID: 13771180}
  715. m_Layer: 0
  716. m_Name: SM_Wolf_02
  717. m_TagString: Untagged
  718. m_Icon: {fileID: 0}
  719. m_NavMeshLayer: 0
  720. m_StaticEditorFlags: 0
  721. m_IsActive: 0
  722. --- !u!4 &442468
  723. Transform:
  724. m_ObjectHideFlags: 0
  725. m_CorrespondingSourceObject: {fileID: 0}
  726. m_PrefabInstance: {fileID: 0}
  727. m_PrefabAsset: {fileID: 0}
  728. m_GameObject: {fileID: 184784}
  729. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  730. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  731. m_LocalScale: {x: 0.7861095, y: 0.7861095, z: 0.7861095}
  732. m_Children: []
  733. m_Father: {fileID: 441440}
  734. m_RootOrder: 10
  735. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  736. --- !u!137 &13771180
  737. SkinnedMeshRenderer:
  738. m_ObjectHideFlags: 0
  739. m_CorrespondingSourceObject: {fileID: 0}
  740. m_PrefabInstance: {fileID: 0}
  741. m_PrefabAsset: {fileID: 0}
  742. m_GameObject: {fileID: 184784}
  743. m_Enabled: 1
  744. m_CastShadows: 1
  745. m_ReceiveShadows: 1
  746. m_DynamicOccludee: 1
  747. m_MotionVectors: 1
  748. m_LightProbeUsage: 1
  749. m_ReflectionProbeUsage: 1
  750. m_RenderingLayerMask: 1
  751. m_RendererPriority: 0
  752. m_Materials:
  753. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  754. m_StaticBatchInfo:
  755. firstSubMesh: 0
  756. subMeshCount: 0
  757. m_StaticBatchRoot: {fileID: 0}
  758. m_ProbeAnchor: {fileID: 0}
  759. m_LightProbeVolumeOverride: {fileID: 0}
  760. m_ScaleInLightmap: 1
  761. m_PreserveUVs: 0
  762. m_IgnoreNormalsForChartDetection: 0
  763. m_ImportantGI: 0
  764. m_StitchLightmapSeams: 0
  765. m_SelectedEditorRenderState: 3
  766. m_MinimumChartSize: 4
  767. m_AutoUVMaxDistance: 0.5
  768. m_AutoUVMaxAngle: 89
  769. m_LightmapParameters: {fileID: 0}
  770. m_SortingLayerID: 0
  771. m_SortingLayer: 0
  772. m_SortingOrder: 0
  773. serializedVersion: 2
  774. m_Quality: 0
  775. m_UpdateWhenOffscreen: 0
  776. m_SkinnedMotionVectors: 1
  777. m_Mesh: {fileID: 4300002, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  778. m_Bones: []
  779. m_BlendShapeWeights: []
  780. m_RootBone: {fileID: 0}
  781. m_AABB:
  782. m_Center: {x: -0.0000000055879354, y: -0.043616965, z: 0.12993649}
  783. m_Extent: {x: 0.057992145, y: 0.1260529, z: 0.18093053}
  784. m_DirtyAABB: 0
  785. --- !u!1 &187956
  786. GameObject:
  787. m_ObjectHideFlags: 0
  788. m_CorrespondingSourceObject: {fileID: 0}
  789. m_PrefabInstance: {fileID: 0}
  790. m_PrefabAsset: {fileID: 0}
  791. serializedVersion: 6
  792. m_Component:
  793. - component: {fileID: 451864}
  794. - component: {fileID: 13773976}
  795. m_Layer: 0
  796. m_Name: SM_Skunk_02
  797. m_TagString: Untagged
  798. m_Icon: {fileID: 0}
  799. m_NavMeshLayer: 0
  800. m_StaticEditorFlags: 0
  801. m_IsActive: 0
  802. --- !u!4 &451864
  803. Transform:
  804. m_ObjectHideFlags: 0
  805. m_CorrespondingSourceObject: {fileID: 0}
  806. m_PrefabInstance: {fileID: 0}
  807. m_PrefabAsset: {fileID: 0}
  808. m_GameObject: {fileID: 187956}
  809. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  810. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  811. m_LocalScale: {x: 1, y: 1, z: 1}
  812. m_Children: []
  813. m_Father: {fileID: 441440}
  814. m_RootOrder: 7
  815. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  816. --- !u!137 &13773976
  817. SkinnedMeshRenderer:
  818. m_ObjectHideFlags: 0
  819. m_CorrespondingSourceObject: {fileID: 0}
  820. m_PrefabInstance: {fileID: 0}
  821. m_PrefabAsset: {fileID: 0}
  822. m_GameObject: {fileID: 187956}
  823. m_Enabled: 1
  824. m_CastShadows: 1
  825. m_ReceiveShadows: 1
  826. m_DynamicOccludee: 1
  827. m_MotionVectors: 1
  828. m_LightProbeUsage: 1
  829. m_ReflectionProbeUsage: 1
  830. m_RenderingLayerMask: 1
  831. m_RendererPriority: 0
  832. m_Materials:
  833. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  834. m_StaticBatchInfo:
  835. firstSubMesh: 0
  836. subMeshCount: 0
  837. m_StaticBatchRoot: {fileID: 0}
  838. m_ProbeAnchor: {fileID: 0}
  839. m_LightProbeVolumeOverride: {fileID: 0}
  840. m_ScaleInLightmap: 1
  841. m_PreserveUVs: 0
  842. m_IgnoreNormalsForChartDetection: 0
  843. m_ImportantGI: 0
  844. m_StitchLightmapSeams: 0
  845. m_SelectedEditorRenderState: 3
  846. m_MinimumChartSize: 4
  847. m_AutoUVMaxDistance: 0.5
  848. m_AutoUVMaxAngle: 89
  849. m_LightmapParameters: {fileID: 0}
  850. m_SortingLayerID: 0
  851. m_SortingLayer: 0
  852. m_SortingOrder: 0
  853. serializedVersion: 2
  854. m_Quality: 0
  855. m_UpdateWhenOffscreen: 0
  856. m_SkinnedMotionVectors: 1
  857. m_Mesh: {fileID: 4300016, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  858. m_Bones: []
  859. m_BlendShapeWeights: []
  860. m_RootBone: {fileID: 0}
  861. m_AABB:
  862. m_Center: {x: 0.0000000037252903, y: 0.026107796, z: 0.074885234}
  863. m_Extent: {x: 0.06486854, y: 0.15948689, z: 0.18492223}
  864. m_DirtyAABB: 0
  865. --- !u!1 &197232
  866. GameObject:
  867. m_ObjectHideFlags: 0
  868. m_CorrespondingSourceObject: {fileID: 0}
  869. m_PrefabInstance: {fileID: 0}
  870. m_PrefabAsset: {fileID: 0}
  871. serializedVersion: 6
  872. m_Component:
  873. - component: {fileID: 435600}
  874. - component: {fileID: 13795408}
  875. m_Layer: 0
  876. m_Name: SM_Skunk_03
  877. m_TagString: Untagged
  878. m_Icon: {fileID: 0}
  879. m_NavMeshLayer: 0
  880. m_StaticEditorFlags: 0
  881. m_IsActive: 0
  882. --- !u!4 &435600
  883. Transform:
  884. m_ObjectHideFlags: 0
  885. m_CorrespondingSourceObject: {fileID: 0}
  886. m_PrefabInstance: {fileID: 0}
  887. m_PrefabAsset: {fileID: 0}
  888. m_GameObject: {fileID: 197232}
  889. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  890. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  891. m_LocalScale: {x: 1, y: 1, z: 1}
  892. m_Children: []
  893. m_Father: {fileID: 441440}
  894. m_RootOrder: 8
  895. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  896. --- !u!137 &13795408
  897. SkinnedMeshRenderer:
  898. m_ObjectHideFlags: 0
  899. m_CorrespondingSourceObject: {fileID: 0}
  900. m_PrefabInstance: {fileID: 0}
  901. m_PrefabAsset: {fileID: 0}
  902. m_GameObject: {fileID: 197232}
  903. m_Enabled: 1
  904. m_CastShadows: 1
  905. m_ReceiveShadows: 1
  906. m_DynamicOccludee: 1
  907. m_MotionVectors: 1
  908. m_LightProbeUsage: 1
  909. m_ReflectionProbeUsage: 1
  910. m_RenderingLayerMask: 1
  911. m_RendererPriority: 0
  912. m_Materials:
  913. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  914. m_StaticBatchInfo:
  915. firstSubMesh: 0
  916. subMeshCount: 0
  917. m_StaticBatchRoot: {fileID: 0}
  918. m_ProbeAnchor: {fileID: 0}
  919. m_LightProbeVolumeOverride: {fileID: 0}
  920. m_ScaleInLightmap: 1
  921. m_PreserveUVs: 0
  922. m_IgnoreNormalsForChartDetection: 0
  923. m_ImportantGI: 0
  924. m_StitchLightmapSeams: 0
  925. m_SelectedEditorRenderState: 3
  926. m_MinimumChartSize: 4
  927. m_AutoUVMaxDistance: 0.5
  928. m_AutoUVMaxAngle: 89
  929. m_LightmapParameters: {fileID: 0}
  930. m_SortingLayerID: 0
  931. m_SortingLayer: 0
  932. m_SortingOrder: 0
  933. serializedVersion: 2
  934. m_Quality: 0
  935. m_UpdateWhenOffscreen: 0
  936. m_SkinnedMotionVectors: 1
  937. m_Mesh: {fileID: 4300018, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  938. m_Bones: []
  939. m_BlendShapeWeights: []
  940. m_RootBone: {fileID: 0}
  941. m_AABB:
  942. m_Center: {x: 0.0000000037252903, y: 0.026107796, z: 0.074885234}
  943. m_Extent: {x: 0.06486854, y: 0.15948689, z: 0.18492223}
  944. m_DirtyAABB: 0
  945. --- !u!1 &199408
  946. GameObject:
  947. m_ObjectHideFlags: 0
  948. m_CorrespondingSourceObject: {fileID: 0}
  949. m_PrefabInstance: {fileID: 0}
  950. m_PrefabAsset: {fileID: 0}
  951. serializedVersion: 6
  952. m_Component:
  953. - component: {fileID: 487802}
  954. - component: {fileID: 13770512}
  955. m_Layer: 0
  956. m_Name: SM_Wolf_03
  957. m_TagString: Untagged
  958. m_Icon: {fileID: 0}
  959. m_NavMeshLayer: 0
  960. m_StaticEditorFlags: 0
  961. m_IsActive: 0
  962. --- !u!4 &487802
  963. Transform:
  964. m_ObjectHideFlags: 0
  965. m_CorrespondingSourceObject: {fileID: 0}
  966. m_PrefabInstance: {fileID: 0}
  967. m_PrefabAsset: {fileID: 0}
  968. m_GameObject: {fileID: 199408}
  969. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  970. m_LocalPosition: {x: 0, y: 0.13337907, z: -0.05985334}
  971. m_LocalScale: {x: 0.7861095, y: 0.7861095, z: 0.7861095}
  972. m_Children: []
  973. m_Father: {fileID: 441440}
  974. m_RootOrder: 11
  975. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  976. --- !u!137 &13770512
  977. SkinnedMeshRenderer:
  978. m_ObjectHideFlags: 0
  979. m_CorrespondingSourceObject: {fileID: 0}
  980. m_PrefabInstance: {fileID: 0}
  981. m_PrefabAsset: {fileID: 0}
  982. m_GameObject: {fileID: 199408}
  983. m_Enabled: 1
  984. m_CastShadows: 1
  985. m_ReceiveShadows: 1
  986. m_DynamicOccludee: 1
  987. m_MotionVectors: 1
  988. m_LightProbeUsage: 1
  989. m_ReflectionProbeUsage: 1
  990. m_RenderingLayerMask: 1
  991. m_RendererPriority: 0
  992. m_Materials:
  993. - {fileID: 2100000, guid: a47734c228690c7408645b04cd1a2550, type: 2}
  994. m_StaticBatchInfo:
  995. firstSubMesh: 0
  996. subMeshCount: 0
  997. m_StaticBatchRoot: {fileID: 0}
  998. m_ProbeAnchor: {fileID: 0}
  999. m_LightProbeVolumeOverride: {fileID: 0}
  1000. m_ScaleInLightmap: 1
  1001. m_PreserveUVs: 0
  1002. m_IgnoreNormalsForChartDetection: 0
  1003. m_ImportantGI: 0
  1004. m_StitchLightmapSeams: 0
  1005. m_SelectedEditorRenderState: 3
  1006. m_MinimumChartSize: 4
  1007. m_AutoUVMaxDistance: 0.5
  1008. m_AutoUVMaxAngle: 89
  1009. m_LightmapParameters: {fileID: 0}
  1010. m_SortingLayerID: 0
  1011. m_SortingLayer: 0
  1012. m_SortingOrder: 0
  1013. serializedVersion: 2
  1014. m_Quality: 0
  1015. m_UpdateWhenOffscreen: 0
  1016. m_SkinnedMotionVectors: 1
  1017. m_Mesh: {fileID: 4300022, guid: f000ecb3e2f790d45bb3459ad897cb3e, type: 3}
  1018. m_Bones: []
  1019. m_BlendShapeWeights: []
  1020. m_RootBone: {fileID: 0}
  1021. m_AABB:
  1022. m_Center: {x: -0.0000000055879354, y: -0.043616965, z: 0.12993649}
  1023. m_Extent: {x: 0.057992145, y: 0.1260529, z: 0.18093053}
  1024. m_DirtyAABB: 0