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OrbBehaviour.cs 314 B

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  1. using UnityEngine;
  2. public class OrbBehaviour : MonoBehaviour
  3. {
  4. private void OnTriggerEnter(Collider other)
  5. {
  6. if(other.gameObject.name == "Player")
  7. {
  8. GameObject.Find("GameManager").GetComponent<GameManager>().IncreaseScore();
  9. Destroy(gameObject);
  10. }
  11. }
  12. }