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- using UnityEngine;
- public class FollowPlayer : MonoBehaviour
- {
- private GameObject player;
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- player = GameObject.Find("Player");
- if (!player) return;
- SetLocation();
- SetRotation();
- }
- // Update is called once per frame
- void Update()
- {
- SetLocation();
- SetRotation();
- }
- private void SetLocation()
- {
- gameObject.transform.position = new Vector3(player.transform.position.x, gameObject.transform.position.y, player.transform.position.z);
- }
- private void SetRotation()
- {
- gameObject.transform.rotation = Quaternion.Euler(gameObject.transform.rotation.eulerAngles.x, player.transform.rotation.eulerAngles.y, player.transform.rotation.eulerAngles.z);
- }
- }
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