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GameData.cs 422 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class GameData
  4. {
  5. public int playerScore;
  6. public Vector3 playerPosition;
  7. //MapGeneration
  8. public int seed;
  9. //Daylight cycle
  10. public int minutes;
  11. public int hours;
  12. public Color globalLightColor;
  13. public Quaternion globalLightRotation;
  14. public Material skybox;
  15. //Stamina
  16. public float currentStamina;
  17. public bool canSprint;
  18. }