GameData.cs 305 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class GameData
  4. {
  5. public int playerScore;
  6. public Vector3 playerPosition;
  7. //Daylight cycle
  8. public int minutes;
  9. public int hours;
  10. public Color globalLightColor;
  11. public Quaternion globalLightRotation;
  12. public Material skybox;
  13. }