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TerrainData.cs 578 B

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  1. using UnityEngine;
  2. [CreateAssetMenu]
  3. public class TerrainData : UpdatableData
  4. {
  5. public float uniformScale = 2.5f;
  6. public bool useFlatShading;
  7. public bool useFalloff;
  8. public float meshHeightMultiplier;
  9. public AnimationCurve meshHeightCurve;
  10. public float minHeight
  11. {
  12. get
  13. {
  14. return uniformScale * meshHeightMultiplier * meshHeightCurve.Evaluate(0);
  15. }
  16. }
  17. public float maxHeight
  18. {
  19. get
  20. {
  21. return uniformScale * meshHeightMultiplier * meshHeightCurve.Evaluate(1);
  22. }
  23. }
  24. }