| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- using UnityEngine;
- using System.Collections;
- using System;
- using System.Threading;
- using System.Collections.Generic;
- public class MapGenerator : MonoBehaviour
- {
- public enum DrawMode { NoiseMap, Mesh, FalloffMap };
- public DrawMode drawMode;
- public TerrainData terrainData;
- public NoiseData noiseData;
- public TextureData textureData;
- public Material terrainMaterial;
- [Range(0, 6)]
- public int editorPreviewLOD;
- public bool autoUpdate;
- float[,] falloffMap;
- Queue<MapThreadInfo<MapData>> mapDataThreadInfoQueue = new Queue<MapThreadInfo<MapData>>();
- Queue<MapThreadInfo<MeshData>> meshDataThreadInfoQueue = new Queue<MapThreadInfo<MeshData>>();
- void OnValuesUpdated()
- {
- if (!Application.isPlaying)
- {
- DrawMapInEditor();
- }
- }
- void OnTextureValuesUpdated()
- {
- textureData.ApplyToMaterial(terrainMaterial);
- }
- public int mapChunkSize
- {
- get
- {
- if (terrainData.useFlatShading)
- {
- return 95;
- }
- else
- {
- return 239;
- }
- }
- }
- public void DrawMapInEditor()
- {
- MapData mapData = GenerateMapData(Vector2.zero);
- MapDisplay display = FindFirstObjectByType<MapDisplay>();
- if (drawMode == DrawMode.NoiseMap)
- {
- display.DrawTexture(TextureGenerator.TextureFromHeightMap(mapData.heightMap));
- }
- else if (drawMode == DrawMode.Mesh)
- {
- display.DrawMesh(MeshGenerator.GenerateTerrainMesh(mapData.heightMap, terrainData.meshHeightMultiplier, terrainData.meshHeightCurve, editorPreviewLOD, terrainData.useFlatShading));
- }
- else if (drawMode == DrawMode.FalloffMap)
- {
- display.DrawTexture(TextureGenerator.TextureFromHeightMap(FallOffGenerator.GenerateFallOffMap(mapChunkSize)));
- }
- }
- public void RequestMapData(Vector2 centre, Action<MapData> callback)
- {
- ThreadStart threadStart = delegate {
- MapDataThread(centre, callback);
- };
- new Thread(threadStart).Start();
- }
- void MapDataThread(Vector2 centre, Action<MapData> callback)
- {
- MapData mapData = GenerateMapData(centre);
- lock (mapDataThreadInfoQueue)
- {
- mapDataThreadInfoQueue.Enqueue(new MapThreadInfo<MapData>(callback, mapData));
- }
- }
- public void RequestMeshData(MapData mapData, int lod, Action<MeshData> callback)
- {
- ThreadStart threadStart = delegate {
- MeshDataThread(mapData, lod, callback);
- };
- new Thread(threadStart).Start();
- }
- void MeshDataThread(MapData mapData, int lod, Action<MeshData> callback)
- {
- MeshData meshData = MeshGenerator.GenerateTerrainMesh(mapData.heightMap, terrainData.meshHeightMultiplier, terrainData.meshHeightCurve, lod, terrainData.useFlatShading);
- lock (meshDataThreadInfoQueue)
- {
- meshDataThreadInfoQueue.Enqueue(new MapThreadInfo<MeshData>(callback, meshData));
- }
- }
- void Update()
- {
- if (mapDataThreadInfoQueue.Count > 0)
- {
- for (int i = 0; i < mapDataThreadInfoQueue.Count; i++)
- {
- MapThreadInfo<MapData> threadInfo = mapDataThreadInfoQueue.Dequeue();
- threadInfo.callback(threadInfo.parameter);
- }
- }
- if (meshDataThreadInfoQueue.Count > 0)
- {
- for (int i = 0; i < meshDataThreadInfoQueue.Count; i++)
- {
- MapThreadInfo<MeshData> threadInfo = meshDataThreadInfoQueue.Dequeue();
- threadInfo.callback(threadInfo.parameter);
- }
- }
- }
- MapData GenerateMapData(Vector2 centre)
- {
- float[,] noiseMap = Noise.GenerateNoiseMap(mapChunkSize + 2, mapChunkSize + 2, noiseData.seed, noiseData.noiseScale, noiseData.octaves, noiseData.persistance, noiseData.lacunarity, centre + noiseData.offset, noiseData.normalizeMode);
- if (terrainData.useFalloff)
- {
- if(falloffMap == null)
- {
- falloffMap = FallOffGenerator.GenerateFallOffMap(mapChunkSize + 2);
- }
- for (int y = 0; y < mapChunkSize + 2; y++)
- {
- for (int x = 0; x < mapChunkSize + 2; x++)
- {
- if (terrainData.useFalloff)
- {
- noiseMap[x, y] = Mathf.Clamp01(noiseMap[x, y] - falloffMap[x, y]);
- }
- }
- }
- }
- return new MapData(noiseMap);
- }
- void OnValidate()
- {
- if(terrainData != null)
- {
- terrainData.OnValuesUpdated -= OnValuesUpdated;
- terrainData.OnValuesUpdated += OnValuesUpdated;
- }
- if (noiseData != null)
- {
- noiseData.OnValuesUpdated -= OnValuesUpdated;
- noiseData.OnValuesUpdated += OnValuesUpdated;
- }
- if(textureData != null)
- {
- textureData.OnValuesUpdated -= OnValuesUpdated;
- textureData.OnValuesUpdated += OnValuesUpdated;
- }
- }
- struct MapThreadInfo<T>
- {
- public readonly Action<T> callback;
- public readonly T parameter;
- public MapThreadInfo(Action<T> callback, T parameter)
- {
- this.callback = callback;
- this.parameter = parameter;
- }
- }
- }
- public struct MapData
- {
- public readonly float[,] heightMap;
- public MapData(float[,] heightMap)
- {
- this.heightMap = heightMap;
- }
- }
|