MapDisplay.cs 317 B

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  1. using UnityEngine;
  2. public class MapDisplay : MonoBehaviour
  3. {
  4. public Renderer textureRenderer;
  5. public void DrawTexture(Texture2D texture)
  6. {
  7. textureRenderer.sharedMaterial.mainTexture = texture;
  8. textureRenderer.transform.localScale = new Vector3(texture.width, 1, texture.height);
  9. }
  10. }