using UnityEngine; using System; using NUnit.Framework; using System.Collections.Generic; public class ForestManager : MonoBehaviour { public float treeSpawnRate = .1f; public float minHeight = .2f; public GameObject[] trees; public void SpawnTree(Vector3 pos, float meshHeightMultiplier) { System.Random rnd = new System.Random(); if (rnd.NextDouble() < treeSpawnRate && (pos.y / meshHeightMultiplier) >= minHeight) { GameObject tree; tree = Instantiate(trees[0], pos, Quaternion.identity); } } }