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Character_Auto_Reload 7400010: Character_SubMachineGun_SingleShot 7400012: Character_SubMachineGun_FullAuto_Shoot 7400014: Character_SubMachineGun_Reload 7400016: Character_Shotgun_Shoot 7400018: Character_Shotgun_Reload 7400020: Character_Rifle_Shoot_Reload 7400022: Character_RPG_Shoot 7400024: Character_Handgun_Idle 7400026: Character_Auto_Idle 7400028: Character_SubMachineGun_Idle 7400030: Character_Shotgun_Idle 7400032: Character_Rifle_Idle 7400034: CharacterUpper_RPG_Idle 7400036: Character_RPG_Idle 7400038: Character_MiniGun 7400040: Character_MiniGun_Idle 9500000: //RootNode 2186277476908879412: ImportLogs externalObjects: {} materials: importMaterials: 0 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Body_jnt' has translation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Character_Handgun_Shoot takeName: Take 001 firstFrame: 5 lastFrame: 22 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Handgun_Reload takeName: Take 001 firstFrame: 23 lastFrame: 70 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Auto_SingleShot takeName: Take 001 firstFrame: 72 lastFrame: 88 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Auto_FullAuto_Shoot takeName: Take 001 firstFrame: 92 lastFrame: 100 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 0 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Auto_Reload takeName: Take 001 firstFrame: 101 lastFrame: 159 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_SubMachineGun_SingleShot takeName: Take 001 firstFrame: 183 lastFrame: 190 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_SubMachineGun_FullAuto_Shoot takeName: Take 001 firstFrame: 181 lastFrame: 190 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_SubMachineGun_Reload takeName: Take 001 firstFrame: 192 lastFrame: 250 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Shotgun_Shoot takeName: Take 001 firstFrame: 251 lastFrame: 271 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Shotgun_Reload takeName: Take 001 firstFrame: 272 lastFrame: 300 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Rifle_Shoot_Reload takeName: Take 001 firstFrame: 301 lastFrame: 400 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_RPG_Shoot takeName: Take 001 firstFrame: 401 lastFrame: 428 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Handgun_Idle takeName: Take 001 firstFrame: 6 lastFrame: 7 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Auto_Idle takeName: Take 001 firstFrame: 72 lastFrame: 73 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_SubMachineGun_Idle takeName: Take 001 firstFrame: 162 lastFrame: 163 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Shotgun_Idle takeName: Take 001 firstFrame: 252 lastFrame: 252.1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_Rifle_Idle takeName: Take 001 firstFrame: 302 lastFrame: 303 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_RPG_Idle takeName: Take 001 firstFrame: 401 lastFrame: 401.1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_MiniGun takeName: Take 001 firstFrame: 432 lastFrame: 440 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 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weight: 1 maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Character_MiniGun_Idle takeName: Take 001 firstFrame: 432.9 lastFrame: 433 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Root_jnt weight: 1 - path: Root_jnt/Hips_jnt weight: 1 - path: Root_jnt/Hips_jnt/Body_jnt weight: 1 - path: Root_jnt/Hips_jnt/Body_jnt/Spine_jnt weight: 1 - path: Root_jnt/Hips_jnt/Body_jnt/Spine_jnt/Head_jnt weight: 1 - path: Root_jnt/Hips_jnt/Body_jnt/Spine_jnt/Head_jnt/Hat_jnt weight: 1 - path: 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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 2 normalSmoothingSource: 0 importAnimation: 1 copyAvatar: 1 humanDescription: serializedVersion: 2 human: - boneName: Hips_jnt humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: UpperLeg_Left_jnt humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: UpperLeg_Right_jnt humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: LowerLeg_Left_jnt humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: LowerLeg_Right_jnt humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Foot_Left_jnt humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Foot_Right_jnt humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Body_jnt humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Spine_jnt humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Head_jnt humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: UpperArm_Left_jnt humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: UpperArm_Right_jnt humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: LowerArm_Left_jnt humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: LowerArm_Right_jnt humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Hand_Left_jnt humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Hand_Right_jnt humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Hat_jnt humanName: LeftEye limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Hat_jnt1 humanName: RightEye limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: Animations(Clone) parentName: position: {x: -0, y: 0, z: 0} rotation: {x: 0, y: -0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Root_jnt parentName: position: {x: -0, y: 0, z: 0} rotation: {x: 0, y: -0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Hips_jnt parentName: position: {x: -0, y: 1.0449876, z: 0} rotation: {x: -0.010444531, y: -0.03883079, z: 0.25953355, w: 0.9648966} scale: {x: 1, y: 1, z: 1} - name: Body_jnt parentName: position: {x: 0.009555898, y: 0.016478358, z: 5.0122732e-18} rotation: {x: 0.013083731, y: -0.02271187, z: 0.866206, w: -0.49899927} scale: {x: 1, y: 1, z: 1} - name: Spine_jnt parentName: position: {x: -0.6703252, y: 1.488421e-16, z: 0} rotation: {x: 0, y: -0, z: -1.6657682e-15, w: 1} scale: {x: 1, y: 1, z: 1} - name: Head_jnt parentName: position: {x: -0.3106261, y: 6.897285e-17, z: 0} rotation: {x: 0, y: -0, z: -1.9984012e-15, w: 1} scale: {x: 1, y: 1, z: 1} - name: Hat_jnt parentName: position: {x: -0.54227096, y: 1.2040834e-16, z: 0} rotation: {x: 3.593872e-16, y: -1.4046645e-16, z: 0.7071068, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: Hat_jnt1 parentName: position: {x: -0.54227096, y: 1.2040834e-16, z: 0} rotation: {x: 4.04522e-16, y: -9.778496e-17, z: 0.7071068, w: 0.7071068} scale: {x: -1, y: -1, z: -1} - name: UpperArm_Left_jnt parentName: position: {x: -0.21910845, y: -0.565232, z: 0} rotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: LowerArm_Left_jnt parentName: position: {x: 0.471188, y: -2.842171e-16, z: 5.77041e-17} rotation: {x: 0, y: -0, z: -3.330669e-15, w: 1} scale: {x: 1, y: 1, z: 1} - name: Hand_Left_jnt parentName: position: {x: 0.4403, y: 0, z: 5.39209e-17} rotation: {x: 6.123234e-17, y: 1, z: -6.123234e-17, w: -2.2816785e-15} scale: {x: 1, y: 1, z: 1} - name: UpperArm_Right_jnt parentName: position: {x: -0.21910845, y: 0.565232, z: 0} rotation: {x: 0.7071068, y: -0.7071068, z: 8.659561e-17, w: 0} scale: {x: 1, y: 1, z: 1} - name: LowerArm_Right_jnt parentName: position: {x: -0.47118998, y: 5.684342e-16, z: -5.770413e-17} rotation: {x: -6.627657e-19, y: -3.586922e-21, z: 5.0220245e-16, w: 1} scale: {x: 1, y: 1, z: 1} - name: Hand_Right_jnt parentName: position: {x: -0.4403, y: -8.5265126e-16, z: -5.3921198e-17} rotation: {x: 6.123234e-17, y: 1, z: -6.123234e-17, w: 1.8375893e-15} scale: {x: 1, y: 1, z: 1} - name: UpperLeg_Left_jnt parentName: position: {x: -0.25698245, y: -1.4210854e-16, z: 0} rotation: {x: 0.028649574, y: 0.030012136, z: 0.49874875, w: 0.865753} scale: {x: 1, y: 1, z: 1} - name: LowerLeg_Left_jnt parentName: position: {x: -0.37452164, y: -3.5527136e-17, z: -2.7105054e-22} rotation: {x: -0.7075902, y: 0.0000064468913, z: -0.0000061459123, w: 0.706623} scale: {x: 1, y: 1, z: 1} - name: Foot_Left_jnt parentName: position: {x: -0.38874373, y: 1.2252568e-17, z: 7.3426066e-12} rotation: {x: 0.50674546, y: 0.49426788, z: -0.50519735, w: 0.49364367} scale: {x: 1, y: 1, z: 1} - name: UpperLeg_Right_jnt parentName: position: {x: 0.12763838, y: -0.22304337, z: 0} rotation: {x: -0.49867836, y: 0.8654293, z: 0.046628922, w: -0.013333483} scale: {x: 1, y: 1, z: 1} - name: LowerLeg_Right_jnt parentName: position: {x: 0.374522, y: 2.4868996e-16, z: -1.0987412e-12} rotation: {x: -0.70410997, y: -0.000030960506, z: 0.00005181963, w: 0.710091} scale: {x: 1, y: 1, z: 1} - name: Foot_Right_jnt parentName: position: {x: 0.388744, y: 8.197135e-12, z: -3.6907224e-11} rotation: {x: 0.49583417, y: 0.5067274, z: -0.49273258, w: 0.50456953} scale: {x: 1, y: 1, z: 1} armTwist: 0.542 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: Root_jnt hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 0 lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d55a3dafe23105e409ee70d6605cbd49, type: 3} animationType: 3 humanoidOversampling: 1 additionalBone: 1 userData: assetBundleName: assetBundleVariant: